Northeastern Island
Northeastern island (195, 99)
Nations
| Nation | Culture | Government | Population | Location |
|---|---|---|---|---|
| Kirkada | Human | Chiefdom | 8,764,147 | 195, 99 |
Points of Interest
Indigo Meadow (196, 100) - Conflicting accounts.
Jackal Den (195, 99)
Little known.
Lair of Stones (195, 99)
Any body buried here is said to rise again at the next moon.
Lighthouse of Horses (190, 99)
Fire seems to burn much longer here.
Lucky Rock (198, 100)
Birds are strangely silent here.
Ruined Tower of Melodies (195, 100)
Murderers and cannibals are inexplicably drawn here.
Wastes of Buzzards (191, 100)
Claimed to be tainted by poisonous gases.
Cities
Abraxasson (199, 99) Nation: Kirkada Population: 8,910 Motto: We do not Abide Chaos Year Founded: 2759
Potential Plots
Out in the Fields A farmer can't feed his family without any crops. His harvest been rotten and damaged for the last few seasons, but he can't figure out why. The farmer has incurred the wrath of a band of witches who he refused to shelter years prior. They cursed him by invoking a pack of mud elementals on his fields. Farmer Mjodr Gifford, has turned up a rotten, damaged crop for the last few seasons. He's worried that he'll have to abandon his farm soon, because he's not been making enough money or food to feed his family, and his home is beginning to fall into disrepair. The farmer believes that his rotten luck began a couple years prior, when he refused shelter to a band of witches. Ever since then, he says as if the ground itself has become tainted, and the crops are unable to root properly or absorb the proper nutrients. He's tried everything from purchasing premium fertilizer to moving his fields entirely. When pressed for information, the farmer will mention that the ground has seemed damper and muddier in recent seasons even though the rains are lighter than normal. As it turns out, his fields are being damaged by mud elementals, given life and purpose to plague the farmer by the witches he scorned before. Mjodr doesn't have the means to fend off the elementals, but he'll offer the last of his coin to anyone who is willing to help him with his problems. His wife will also offer up a home cooked meal any time their saviors return. Two of the witches have long moved on, but the last, a young woman named Nabel Joslin, set up roots in a cave in the nearby wilderness. If those helping the farmer can find her, she'll end the mud elementals' existence in exchange for a bribe—along with an apology from Mjodr.
Rumors Rothe Perryvall was murdered and replaced by a lookalike.
Ajaxbon (193, 99)
Nation: Kirkada
Population: 4,939
Motto: Aspiring to Ambition
Year Founded: 2823
Potential Plots
Meteor Shower A spectacular meteor shower is seen on one clear night over a wide area, delighting some and terrifying others. As always, there are those who see profit in this rare event. The showers have Ajaxbon a-buzz with rumor and speculation, ranging from the disfavor of the gods, blessed positive portents, to glee at the beauty of it. An overheard conversation indicates that the metals in those rocks from the sky can, on occasion, be used to craft magical items, and thus are extremely valuable. This statement is uttered by Katherine Foamtooth, the agent for the reclusive local wizard Arnljotr Sanburne. She will put the word out that someone could earn a pretty bit of coin by recovering the metals on the wizard's behalf. The Impact Site The impact site can be found 2 miles from Ajaxbon. Though there are dozens hunting for any star-metal that may have fallen from the sky, none have yet discovered the impact site. A crater twelve feet across and four feet deep holds the bolide that fell from the sky. This black chunk of metal is about the size of a human head, and lies partially buried at the bottom of the crater. After any investigators extract the bolide, they come into conflict with a local lord who claims these lands as his/her own, and sent a foraging party to recover the metal. Lord Paol Joslin's retainers assume the investigators have found the metal, and demand they give it up at the point of a sword. The leader of Lord Paol's recovery party, a dour woman named Ingeburg Herotap, wants to avoid drawing blood if possible, but is instructed to resort to violence if the investigators will not give up the rock.
Rumors Folkví and Rádgeirr Branwhaite dote on their beloved pet dog, Spakr. The true reason for this is that the pup is actually the reincarnated form of their poor son who died when he was four years old.
Amabel Abbey (197, 98)
Nation: Kirkada
Population: 68,806
Motto: Insightful Amabel Abbey
Year Founded: 2980
Potential Plots
Witherwood Trees A nearby orchard has suffered from a mysterious blight. Townsfolk believe a curse is behind their dying trees, and they want someone to investigate. A necromancer is performing ritualistic burials near the roots of the trees, and the trees have leeched this dark magic. Anyone who eats the blighted fruit could eventually succumb to the darkness, and when they perish, soon rise again to reinforce her undead army. Amabel Abbey is known for its delicious apples. The only problem is that lately, one of their premier orchards has become tainted by some mysterious blight. Fruit falls off the tree too early, sometimes black and withered. The trees themselves look as if they've been subjected to some kind of plague of locusts or other pest. The workers at the orchard are doing their best to salvage the best of the bunch, but even that number is growing scarce. The rumors going around in Amabel Abbey claim that a curse is behind the dying trees. To make things worse, anyone who has eaten the apples has quickly grown ill. So far, only a few people have recovered from the sickening affliction. Citizens are desperate to resolve the problem, as they're terrified that their main export will dry up. Not only that, but with the townsfolk becoming sicker and sicker, the populace is increasingly worried for their health. The local healer has tried to do her best, but she claims that unless the source of the ailment is found and resolved within the next few days, those afflicted will likely begin to die. Those who investigate the orchard in question will find nothing unexpected—during the day, at least. The apples and the trees do look as if they are beginning to wither and die, and an odd stench fills the air, but other than that, nothing would pique anyone's interest. At night, however, the orchard takes on an eerie feeling, with the trees swaying unnaturally even when there is no breeze. That is when the necromancer arrives to perform her ritualistic burials in the orchard. The trees sap away the dark magic of the incantations used on the bodies, and deliver that same energy into the fruit that grows on their branches. Gertrud the Necromancer is using the orchard to poison the people of Amabel Abbey and raise a personal force of undead creatures, for anyone who succumbs to the illness will surely rise as one of her minions. Gertrud wields impressive necromantic abilities, and wears a pair of magical boots that allow her to act twice as quickly as she normally would. Three stalwart "mercenaries" accompany her. Underneath their plate mail, the mercenaries are actually wights under her control.
Rumors Elin Kerper caught Ragnvor Roland sleeping with her son, and takes every opportunity to publicly shame the tart.
Aquilinius (198, 98)
Nation: Kirkada
Population: 7,602
Motto: Beware the Hexblade
Year Founded: 2886
Potential Plots
Forbidden Magics What is more dangerous than forbidden magics? Forbidding them. The citizens of Aquilinius have always had absolute freedom in the use of magic. Some spells are considered undesirable, even downright wrong, but it has also been considered a greater wrong to tell a wizard what he may not do. And the use of such incantations has been very rare, in any event. Last week, however, the mayor made a public announcement that it was time to ban the most offensive magics, and a long list was posted with the specifics. To show their scorn for this blatant attack on freedom, the local spellcasters have apparently taken it upon themselves to cast every single spell on the list. It was funny at first, but as they have been working from summoning simple imps to the most powerful abominations, people are getting scared. Someone needs to get the wizards to stop their dangerous protest -- or get the mayor to back down -- before something truly terrible happens.
Rumors Crops have been bad and a disease has ravaged certain farms; some are saying a witch has cursed those farmers.
Ashhill (195, 99)
Nation: Kirkada
Population: 1,842
Motto: I will Arise from the Fire
Year Founded: 2942
Potential Plots
An Historic Squabble A long-running squabble between two highly lauded historians comes into the spotlight when one of them turns up dead. Weeb Krauss and Brand Garrard have been two of the most prominent academics in the chiefdom. Each of them has uncovered deep secrets from the past and risen to great fame: Weeb through a beautifully-written series of widely-read books advocating one interpretation of Kirkada's earliest history, and Brand as an enthralling lecturer proclaiming a directly opposing view. When Brand was found dead the morning before a scheduled speaking engagement, it was first believed to be due to natural causes. However, a close inspection by the Ashhill medical staff revealed the presence of a powerful if highly unusual toxin. A very suspicious discovery, for that same substance was prominently mentioned in Emma's latest treatise. The famed author, always reclusive, appears to have fled after leaving a note protesting her innocence. The heirs of Brand Garrard offer a reward for the alleged murderer's capture.
Rumors Cesar has been promised in marriage to Clemence Powlett by her parents, Algeard and Beadrice Rowlett. He loathes her, and is making plans to run off before the wedding.
Autroninium (197, 99)
Nation: Kirkada
Population: 1,878
Motto: A Courage Past
Year Founded: 2891
Potential Plots
The Hungry Giant Autroninium is on the verge of panic, as a frightening giant steals away one of their livestock every few days. Fearing starvation in the coming months, the villagers call for the help of anyone who can solve their big problem. The giant isn't simply stealing the livestock to eat them. It stole the animals so that it could breed them and have an endless supply for the years to come. The settlers are worried that they'll go hungry through the winter if they can't stop the big brute. They're hiring negotiators to placate the giant by whatever means necessary. If the negotiators should seek out the giant, named Manstan, they will find he is not simply pillaging the settlement for a quick meal. He's taken the livestock and put them to use, intent on breeding them for the seasons to come. Of course, knowing his appetite, he's allowed for plenty of leftovers. Though the giant is not altogether friendly, he's not without reason. An accord can be struck with him to various effects. Though the settlement makes for an easy target, there are wild animals in the wilderness. A cunning diplomat could convince him to hunt those animals, to either his benefit or the settlement's. In time, they could even grow to have a sort of symbiotic relationship with each other. Of course, should diplomacy fail, a fight with the giant would not be uncalled for. And even if the giant could be convinced to share goods with the people of the settlement, they would have to be convinced likewise.
Rumors The High Chief granted lands in the shrubland to the Dynham family 811 years ago, and they founded Autroninium upon them.
Baebinium (194, 100)
Nation: Kirkada
Population: 1,496
Motto: The Best Shield is Vigilance
Year Founded: 2672
Potential Plots
Hostage Situation Angry after a dispute with the mayor of Baebinium, a nomadic tribe has captured the mayor's son and are holding him hostage until their concerns are addressed.
Rumors A boy prophesied to be the next High Chief has been born in a nearby town, and the current High Chief has sent assassins to kill the child.
Barbend (192, 100)
Nation: Kirkada
Population: 1,432
Motto: The Beast's Follie
Year Founded: 2999
Potential Plots
Clan Politics Arthorr Slyfield of Clan Blunt has been a political thorn in the side of Godel Flintwright of Clan Shipwash for years. Mainard Barker wants to remove Arthorr from power, and needs someone to plant evidence to get the job done.
Rumors Doves have not been sighted in Barbend for a year because they are being sacrificed by a cult.
Barnardnor (191, 99)
Nation: Kirkada
Population: 992
Motto: The Strength to do Right
Year Founded: 2889
Potential Plots
A Burdensome Tax The mayor is squeezing excessive tax revenues out of the city's inhabitants, and a local noble will do whatever it takes to make him stop. The noblewoman has a plan to link the mayor to a sinister cult, which should solve the problem. Mabel Furmark stands to lose a sizable amount of income due to the mayor's new tax upon trade goods. She says she speaks for a ground of concerned fellow nobles and business owners, and she has a plan to stop the new tax before it even goes into effect. She has a dagger that bears the seal of the notorious death cult called the Heartless Vampires, known for the bloody sacrifice of children to their dark god, Adelelm the Scheming. Were this dagger to be found in the mayor's procession at the next council meeting, the mayor would be immediately arrested, and the tax plan stopped. However, to really sell the connection to the cult, an investigation of the mayor's home would need to turn up more information. Fortunately, Mabel happens to have additional documentation that would do the trick. Now she just needs someone to plant the evidence on the mayor's person and in the mayor's home - and she'll pay handsomely to those who can accomplish this task. To ensure her scheme is never uncovered, she has hired a group of assassins to eliminate those who plant the evidence once their work is done.
Rumors Bodin Town is secretly a hermaphrodite.
Batterrett Hall (191, 100)
Nation: Kirkada
Population: 1,395
Motto: All of Us Steadfast
Year Founded: 2703
Potential Plots
Invasive Species A hardy, rapidly-growing form of gooseberry has been overtaking local gardens. Its fruit is a sweet intoxicant, and its thorns inject a powerful poison.
Rumors The Hargreve family has gone missing. Rumor has it neighbors investigated and found the house empty with a cryptic message in blood written on the ceiling.
Beetchurch (198, 100)
Nation: Kirkada
Population: 9,398
Motto: Long Live the High Chief
Year Founded: 2899
Potential Plots
Brazen Poachers The High Chief has marked the forests outside of Beetchurch as protected, but poachers continue to kill animals within its borders.
Rumors Beetchurch was founded 811 years ago by the Brownflet family, after they were exiled from the court of Kirkada.
Blackgrove (195, 99)
Nation: Kirkada
Population: 975
Motto: Hysteria is not Inevitable
Year Founded: 2908
Potential Plots
Waking the Dead The dead have awakened in the nearby cemetery, and villagers are asking for help to return their fallen to rest. A carriage crashed through one of the cemetery crypt's heavy stone doors. Its cargo of alchemical ointments spilled and mixed, causing the corpses inside to reanimate. At night, the dead have begun walking the grounds, and word around the nearby village is that those deceased family members are attempting to return to their families. By morning, however, there is a relative peace, and the shambling dead are all accounted for in the cemetery once more. If the adventurers enter the cemetery during the daylight hours, they will discover what may be the cause of unrest: a carriage crashed through an iron fence and smashed into the doors of a crypt, leaving the way open for those risen. When of the adventurers' discovery reaches the ears of the other villagers, they'll suggest that new doors be put into place upon the crypt, and will pay anyone who is brave enough to set the doors in place. This will not truly put the dead to rest, though. The carriage that damaged the crypt belonged to Judith Sack, a traveling merchant who was shipping clerical supplies across the countryside on behalf of a powerful priest. She decided to take a shortcut through the cemetery that did not end well for her. Her goods spilled from the carriage and broke upon the ground. With no cargo to sell, she is now indebted to the priest, who does not suffer failure lightly. Thus, the merchant fled into the woods. Of course, there is another way that the dead can be put to rest. If someone ventures into the crypt, they will find the cause of the dead's unexpected rise. Judith's goods collected in an open grave at the bottom of the crypt, where they pooled together to create an odd concoction. This caused the tomb to be polluted with necromantic magic, and the entire interior of the tomb glows with an unnatural emerald light. If the concoction can be safely removed from the tomb, the dead would cease to walk the earth near the villages.
Rumors The High Chief granted lands in the shrubland to the Tame family 811 years ago, and they founded Blackgrove upon them.
Blunshake Castle (194, 99)
Nation: Kirkada
Population: 3,181
Motto: Fathers of Kindness
Year Founded: 2834
Potential Plots
The Fishermen's War Captains are seeking armed escorts, either to defend their ships or to assault the foreign vessels that have begun taking the city's catch. Blunshake Castle was built on the bounty of the sea. Its fishermen have been pulling plentiful catches from the waters for 811 years. But last year the nets started coming up empty for the first time ever, and this year it is rare for a vessel to return with more than a meager catch. Many blame the large foreign fishing boats that are taking a larger share in recent years. Shouting matches between boats have escalated to potshots, and then armed boarding parties.
Rumors Summer is coming, and it will be the longest, hottest, driest summer ever.
Bob's Green (192, 99)
Nation: Kirkada
Population: 949
Motto: Never Doubt Honor
Year Founded: 2628
Potential Plots
The Hungry Giant Bob's Green is on the verge of panic, as a frightening giant steals away one of their livestock every few days. Fearing starvation in the coming months, the villagers call for the help of anyone who can solve their big problem. The giant isn't simply stealing the livestock to eat them. It stole the animals so that it could breed them and have an endless supply for the years to come. The settlers are worried that they'll go hungry through the winter if they can't stop the big brute. They're hiring negotiators to placate the giant by whatever means necessary. If the negotiators should seek out the giant, named Swift, they will find he is not simply pillaging the settlement for a quick meal. He's taken the livestock and put them to use, intent on breeding them for the seasons to come. Of course, knowing his appetite, he's allowed for plenty of leftovers. Though the giant is not altogether friendly, he's not without reason. An accord can be struck with him to various effects. Though the settlement makes for an easy target, there are wild animals in the wilderness. A cunning diplomat could convince him to hunt those animals, to either his benefit or the settlement's. In time, they could even grow to have a sort of symbiotic relationship with each other. Of course, should diplomacy fail, a fight with the giant would not be uncalled for. And even if the giant could be convinced to share goods with the people of the settlement, they would have to be convinced likewise.
Rumors Wigburg von Hahn is secretly a hermaphrodite.
Brickabbey (199, 100)
Nation: Kirkada
Population: 7,407
Motto: Peace in Loyalty
Year Founded: 2657
Potential Plots
Holy Treasure The Clan Council recently issued an edict that handsomely rewards those who recover holy relics and donate them to the chiefdom. Explorers of all kinds have been searching in every cave and under every rock in Kirkada, hoping to strike it rich. A woman named Eylaug Deepfeather has a map to an ancient tomb that she believes holds a relic of a renowned priest named Willahelm the Proud. She is offering to split the reward with anyone who helps her find the relic.
Rumors Backed by a secretive cabal of moneylenders, the High Chief plans to send a fleet of black dragons to seize all weapons from the common folk.
Burstforde (198, 98)
Nation: Kirkada
Population: 8,058
Motto: Burstforde, the Untaken City
Year Founded: 2930
Potential Plots
Unrequited Love A local girl has been sneaking off in the middle of the night, and her parents don't know where to. They believe she has a secret suitor, and they're willing to pay to make sure she's safe. The girl has actually captured a young lad that she's in love with. Unfortunately, he doesn't return her feelings, and she won't let him go. Parnell Warmpit, a fiery, emotional girl, has seemed aglow of late, and the people of her city believe that they know why. They believe that she's found young love. Her parents, Edred, and Luitgard are aware that Parnell is sneaking out of the house in the middle of the night, but they don't know where she goes. Against his better judgment, Edred agreed not to interfere with his daughter's courtship (he finds it rather charming, as he was similarly pursued as a boy), but he is worried for her safety. A young lad named Køgir Froggenhall was recently declared missing, and Edred wants to make sure that his daughter isn't snatched up by some delinquent in the hours after dusk to suffer the same fate. He's willing to offer a small payment to someone if they can discreetly follow his daughter and find where she heads off to in the middle of the night. The Cave Parnell has fallen madly in love with Køgir Ratcliff, the "missing" boy. Unfortunately, he doesn't return her feelings—a circumstance that is truly regrettable, as Parnell refuses to let him leave! She found a cave nearby town, and a fifteen-foot pit within, where she keeps Køgir. She's kept him here for days, bringing him food and drink every night. While he eats in terror, she sings love songs and reads romantic poetry to the boy. In her mind, she is being quite charming and irresistible—every verse and sonnet is slowly making Køgir fall desperately, passionately in love with the young girl. Of course, the reality is far different, as the object of her affection grows increasingly worried for his life and state of mind. If confronted, Parnell swears that she and Køgir are in love. If a woman tries to help the lad reach his freedom, Parnell will accuse the woman of trying to seduce Køgir and take him away from her.
Rumors Crops have been bad and a disease has ravaged certain farms; some are saying a witch has cursed those farmers.
Caesennale (196, 100)
Nation: Kirkada
Population: 981
Motto: Pride of the World
Year Founded: 2900
Potential Plots
Rare Earths A metalsmith seeks a rare element. The famed metalsmith Laurits Norden has been experimenting with exotic alloys, and needs a small amount of a metal so rare there's none for sale anywhere. The only known source of the metal, commonly known as Sinsear's Ore, is an abandoned mine over a week's travel away. The mine has been out of use for years and is said to be infested with all manner of nefarious things, from bloodthirsty balors to man-eating cave bears. Laurits will forge a high-quality weapon or suit of armor for any who can return with a cartful of the rare ore.
Rumors The local graveyard has a dark secret. Everyone buried there is dug back up a few days later, and their reanimated corpses become the newest recruits in a private undead army the Mayor is building.
Cambernall (192, 98)
Nation: Kirkada
Population: 1,655
Motto: Look to Better Things
Year Founded: 2678
Potential Plots
Invasive Species A hardy, rapidly-growing form of gooseberry has been overtaking local gardens. Its fruit is a sweet intoxicant, and its thorns inject a powerful poison.
Rumors Erik the Griffin, a notorious mercenary, has been seen skulking in and out of the mayor's bedchambers at night.
Camurtanius (194, 99)
Nation: Kirkada
Population: 1,437
Motto: All of Us Obedient
Year Founded: 2834
Potential Plots
Barbarian Raiders A bold tribe of migratory barbarians called the Filthy Enigmas have been raiding settlements and robbing travelers in the area.
Rumors The secret to the popularity of the beloved local brew, High Chief's Ale, is the result of a highly addictive plant extract.
Caplyn Hall (197, 99)
Nation: Kirkada
Population: 7,864
Motto: Bring Glory to all
Year Founded: 2932
Potential Plots
The Wizard's Tower The town wizard has been consumed by the dark magics. His tower is bursting with eldritch energies, which are beginning to consume the town. In the town of Caplyn Hall stands a tall stone spire, the tower of Roberd The Regal. This venerable wizard keeps to himself for the most part, but serves as an advisor to the mayor, and is loved for hosting a harvest festival for the town each year. Rumors of some strange events were overheard in the town's local tavern for a few months, but no one considered they might be real. That all changed four days ago. Late one night a small earthquake shook the town. Most in the town had never experienced such a thing. Later still, brightly-colored flashes of light were seen about Roberd's tower. All that night the air was electric, and the earth continued to shake beneath it. The next morning was calm and quiet. The wizard would not come to his door, and cautiously, the town returned to normalcy. At midday, the horses and other animals in the town began to cry out, then tried to escape the town in a blind panic. Shortly thereafter, a malevolent storm suddenly rolled in. Above the wizard's tower, witnesses reported an eye in the storm. Though early in the afternoon, the eye opened up into the black void of the night sky and a few red, fiercely-burning stars. The storm raged into the night, when things got calm again. Just after the moon went down over the distant hills, an explosion rocked the town. A blast leveled all buildings within two hundred feet of the tower, and the ruins smoked with eerie green fire. Despite the blast, the tower remained, as if monitoring it's doomed test subjects below. Sigmund Lumbard the mayor -- a towering former soldier with a formidable handlebar mustache -- organized the militia. They broke the door down and advanced into the tower. The entire town watched nervously through the night until another blast wave shook the town. The door opened, and only two of the militia emerged. Burned and injured, they stumbled out in a daze. They muttered only nonsensical words and shortly thereafter, attacked their caregivers savagely before they were killed. Sigmund Lumbard began to evacuate the town as the rumblings and mystical energies continued to emanate from the tower, and wants to hire adventurers to find out what happened. The players enter Roberd The Astounding's tower and fight their way up the numerous levels to the top. Magic works strangely in here, and the very fabric of reality is twisted. At the top level, the players discover the body of the wizard and are attacked by his malevolent spirit. His private chamber seems to have no ceiling, but instead, a night sky filled with the horrible void of space. Upon defeating the spirit, the tower begins to collapse, and the PCs must hurry their way out, avoiding getting crushed. Once out of the tower it implodes into a singularity and evaporates as if it never existed.
Rumors Richard Boldbrew was murdered and replaced by a lookalike.
Capwight (194, 99)
Nation: Kirkada
Population: 1,614
Motto: More Chivalrous than a Maralith
Year Founded: 2662
Potential Plots
Dropping Like Flies A disease outbreak has spread to Capwight, and the mayor needs to find out why before the city is wiped out. Nearly a quarter of the city has been infected with succubus rot so far, and the disease has become deadly, killing a third of those infected. Panic is setting in, as the disease has devastated other cities in Kirkada recently. The mayor is at his wit's end as to what's caused it. He promises a large manor house on the outskirts of the city to whoever can put a stop to the disease. Interviews with townsfolk will eventually reveal the source of the disease: a dried-up well at the edge of town. It hasn't been used for years, but the owner of a nearby butcher shop has been dumping animal waste into the well recently. All manner of dire rats, slimes, and deadly worms have been feasting on the carcasses, and still do in the cavern thirty feet down at the bottom of the well. Here too have lice found a home upon the skin of these creatures and, after traveling up the well, the skin of the townsfolk of Capwight, bringing the rot with them.
Rumors Friduric Oxmaul and Gunnfríder Hawkwalk have been having an affair for years. Neither of their spouses know.
Chichsoe (198, 98)
Nation: Kirkada
Population: 5,627
Motto: Freedom Inviolate
Year Founded: 2843
Potential Plots
Healing Tea An apothecary's daughter has grown ill, and the only thing that can save her is a particular kind of tea leaf from a nearby forest. The forest that the apothecary's daughter gathers herbs from is the same one that caused her to grow sick. Anyone who ventures into the forest has to keep a keen eye on the strange myconid creatures that live there. An apothecary of great renown has earned high praise from the people of the nearby villages. He has to admit, his fame was earned with the help of another: his daughter. As Haraldd Sorg grew older and infirm, he passed along his knowledge to his daughter, Stæinlaug. While the apothecary was young, there was no animal or beast that could send him scurrying from much-needed herbs, roots, and seeds, and his daughter picked up that trait as well. However, Stæinlaug's pride was her undoing. After a recent trip for supplies, she has grown terribly ill. The apothecary knows that the only thing that will cure her is a kind of tea leaf from a nearby forest—the same forest that the daughter frequents. Because the apothecary is old and unable to even walk long distances, he cannot make the journey to find the tea leaves. Instead, he will direct those who are strong in both body and spirit to the component that will save his daughter's life. The forest is filled with all manner of creatures, and some are hostile—especially to a larger group of adventurers who infringe upon their homes. Haraldd cautions the group to watch out for a race of mushroom-like people. In fact, these mushroom-people are the ones responsible for Stæinlaug's illness in the first place, and the tea leaves he seeks only grow well within their domain. They coat their weapons with a toxin that can inflict a terrible sickness upon their victims. Fatigue, dizziness, and fever are just some of the symptoms of their poison. The mushroom-people are difficult to talk to, but are not intrinsically evil. They will only attack when intruders harm living parts of the forest or invade their domain. When communication can be established, they can be swayed to part with the tea leaves that can save the apothecary's daughter.
Rumors Local pet dogs have been disappearing because they have run off to join a pack led by a werewolf.
Clewter Hill (198, 99)
Nation: Kirkada
Population: 3,916
Motto: Bravery before Glory
Year Founded: 2995
Potential Plots
Sectarian Abduction Sarah Bach, the head of a local temple, has recently gone missing. Most believe that she has been captured by the Civilized Justice religious sect, whom the Clan Council has recently outlawed as heathens. While that sect is still followed by some of the older people in Clewter Hill, open worship of their faith has gone underground.
Rumors Several Clewter Hill residents trace their family trees back to the famed hero Gregor Rudhall.
Cratmead (198, 99)
Nation: Kirkada
Population: 6,936
Motto: A Perfect Place
Year Founded: 2666
Potential Plots
The Wizard's Tower The town wizard has been consumed by the dark magics. His tower is bursting with eldritch energies, which are beginning to consume the town. In the town of Cratmead stands a tall stone spire, the tower of Thorleikr The Stylish. This venerable wizard keeps to himself for the most part, but serves as an advisor to the mayor, and is loved for hosting a harvest festival for the town each year. Rumors of some strange events were overheard in the town's local tavern for a few months, but no one considered they might be real. That all changed four days ago. Late one night a small earthquake shook the town. Most in the town had never experienced such a thing. Later still, brightly-colored flashes of light were seen about Thorleikr's tower. All that night the air was electric, and the earth continued to shake beneath it. The next morning was calm and quiet. The wizard would not come to his door, and cautiously, the town returned to normalcy. At midday, the horses and other animals in the town began to cry out, then tried to escape the town in a blind panic. Shortly thereafter, a malevolent storm suddenly rolled in. Above the wizard's tower, witnesses reported an eye in the storm. Though early in the afternoon, the eye opened up into the black void of the night sky and a few red, fiercely-burning stars. The storm raged into the night, when things got calm again. Just after the moon went down over the distant hills, an explosion rocked the town. A blast leveled all buildings within two hundred feet of the tower, and the ruins smoked with eerie green fire. Despite the blast, the tower remained, as if monitoring it's doomed test subjects below. Jagelin Warcarver the mayor -- a towering former soldier with a formidable handlebar mustache -- organized the militia. They broke the door down and advanced into the tower. The entire town watched nervously through the night until another blast wave shook the town. The door opened, and only two of the militia emerged. Burned and injured, they stumbled out in a daze. They muttered only nonsensical words and shortly thereafter, attacked their caregivers savagely before they were killed. Jagelin Warcarver began to evacuate the town as the rumblings and mystical energies continued to emanate from the tower, and wants to hire adventurers to find out what happened. The players enter Thorleikr The Astounding's tower and fight their way up the numerous levels to the top. Magic works strangely in here, and the very fabric of reality is twisted. At the top level, the players discover the body of the wizard and are attacked by his malevolent spirit. His private chamber seems to have no ceiling, but instead, a night sky filled with the horrible void of space. Upon defeating the spirit, the tower begins to collapse, and the PCs must hurry their way out, avoiding getting crushed. Once out of the tower it implodes into a singularity and evaporates as if it never existed.
Rumors Local pet dogs have been disappearing because they have run off to join a pack led by a werewolf.
Dalthius's Castle (192, 99)
Nation: Kirkada
Population: 982
Motto: Blessing for all
Year Founded: 2858
Potential Plots
Criminal Activity Someone has been dismantling the fences that keep wild dogs from ravaging local farms, and a reward has been posted for their capture.
Rumors Goblins have eaten all the grain in the granaries. Goblins or rats. I'm pretty sure it's goblins though.
Diddstoke (196, 99)
Nation: Kirkada
Population: 4,833
Motto: Peace is Pride
Year Founded: 2813
Potential Plots
Rogue Shark Swimmers and fishermen have gone missing lately. The town leaders are concerned, as the ocean harvest festival is fast approaching, and if a deadly shark is in the waters, it will be a disaster. A rogue shark, measuring nearly thirty feet in length, has taken up residence in the area, and claims the local waters as his personal feeding ground. The shark is difficult to locate, and nearly impossible to find during the day. It comes out at night, and preys upon anything in the waters. It is immensely more powerful than it should be, and will not shy away from a fight. Inside the shark's belly, if cut open, are objects of some value. Inevitably, different local factions will claim ownership of the spoils, which will cause further problems.
Rumors The Bedell and Alban families have been violently feuding for years.
Donsage (197, 97)
Nation: Kirkada
Population: 9,180
Motto: We shall Rise Again
Year Founded: 2844
Potential Plots
A Large Beast The woodcutter Rekkr Purles recently reported spotting a section of tall trees broken and brushed aside, as if something very large – and likely dangerous - made its way through the nearby forest.
Rumors Amice Bowcer was murdered and replaced by a lookalike.
Douce End (197, 99)
Nation: Kirkada
Population: 955
Motto: More Just than a Nightmare
Year Founded: 2942
Potential Plots
Invasive Species A hardy, rapidly-growing form of gooseberry has been overtaking local gardens. Its fruit is a sweet intoxicant, and its thorns inject a powerful poison.
Rumors Douce End is going to be demolished when the High Chief turns the area into a hunting preserve.
Drebbear (191, 99)
Nation: Kirkada
Population: 3,550
Motto: Better Wrong than Slow
Year Founded: 2741
Potential Plots
Big Pointy Teeth Townsfolk are complaining about the vicious creatures terrorizing the nearby areas. The victims were found with terrible wounds that appear inflicted by razor-sharp teeth. The vicious creatures are actually a pack of dire lagomorphs, created by a mad researcher. These oversized hares have acquired a taste for blood, and will stop at nothing to sate their terrible thirst. The bodies were found with deep gashes and chunks of flesh torn right off the bone. Drebbear's residents are worried that wolves or mountain lions have decided to venture too close. They're willing to part with some of the gold that they pooled together if someone would be able to make the wilderness safe again. While no one has seen the monsters in person, a researcher from the capital of Kirkada, named Eleanor König, believes it to be the work of dire lagomorphs. A crazed old man named Valter Hugh. a former colleague of Eleanor was performing odd experiments over the prior several months, all involving wild hares. Eleanor also knows the perfect way to lure and capture the once-gentle creatures. Those who are unlucky enough to cross the dire lagomorphs will learn that they are quick, vicious, and resilient. If any of the lagomorphs are severely injured, they will attempt to flee from battle. An able tracker could use this opportunity to pursue the hare back to its warren. If someone were to find Valter, they'll learn that he still performs experiments on wild hares, turning them into the vicious beasts that are terrorizing folks in the wilderness. He is only interested in his research, though, and will not be easily swayed from it. Flanked by a small pack of the beasts he's created, he is a force to be reckoned with.
Rumors The wizard Verat the Generous claims that a comet will soon appear, bright enough to see even during the day, and it will signal the end of the High Chief's reign.
Dry Bjarke (197, 98)
Nation: Kirkada
Population: 89,335
Motto: Every One Chivalrous
Year Founded: 2917
Potential Plots
An Historic Squabble A long-running squabble between two highly lauded historians comes into the spotlight when one of them turns up dead. Inga Boldmallet and Sporr Hackett have been two of the most prominent academics in the chiefdom. Each of them has uncovered deep secrets from the past and risen to great fame: Inga through a beautifully-written series of widely-read books advocating one interpretation of Kirkada's earliest history, and Sporr as an enthralling lecturer proclaiming a directly opposing view. When Sporr was found dead the morning before a scheduled speaking engagement, it was first believed to be due to natural causes. However, a close inspection by the Dry Bjarke medical staff revealed the presence of a powerful if highly unusual toxin. A very suspicious discovery, for that same substance was prominently mentioned in Herstan's latest treatise. The famed author, always reclusive, appears to have fled after leaving a note protesting her innocence. The heirs of Sporr Hackett offer a reward for the alleged murderer's capture.
Rumors Dry Bjarke was founded 811 years ago by the Peck family, after they were exiled from the court of Kirkada.
Elarinyaburn (194, 99)
Nation: Kirkada
Population: 1,504
Motto: Misers Never Welcome
Year Founded: 2822
Potential Plots
The Bandit King The Sheriff, Cristian Wheatfeather, has been having a bandit problem recently. There have been attacks on travelers on the road about a day out of town. The bandit leader, Black Alstan, and his men have made camp in the old, abandoned stone fort, about a week's travel outside of town, where they seek an item of great power. Cristian Wheatfeather would like help dealing with this bandit problem, as his small force of deputies are needed as a militia to defend inside the town, and can't be drawn off. The sheriff does have some information, from one of the bandits the town caught and interrogated. The bandit leader is the self-styled "Black Alstan, The Bandit King." He and his men have made camp in an old, abandoned stone fort, about a week's travel outside of town. The prisoner said that Black Alstan was looking for something valuable - or magical, he wasn't sure - but if Alstan found it, he would be unstoppable. The specifics of what what Alstan is looking for in the fort are uncertain. The captured bandit heard other men speaking around the fire, sharing gossip and rumors. He claims that one of the men swore the item was a magical crystal hand which would replace the natural hand of its owner, allowing them to form it into any weapon or tool desired. An other had speculated Alstan sought a map to a vast, lost treasure hoard, or armory of weapons. A third claimed he sought a book of forbidden lore. Those are the only stories the prisoner had. The sheriff sent some towns folk to investigate, and none came back, so now he wants help. The Abandoned Fort Black Alstan has set guards at the entrance to the fort. If anyone fights their way in, enough noise will raise the alarm, and Black Alstan will leave his armor and equipment in the library where he is currently examining old scrolls, sneak through a well concealed secret door, and into one of the fort's jail cells to wait. Within the dreary fort's jail and cruel cells, there is a lone old man named Tobias Robbins, who has clearly been starved and beaten and tortured for the bandits' amusement. He is barely alive when found, knows nothing of the bandits, and can only relay the story of how he was captured. Without immediate healing, he dies pointlessly in the arms of his saviors, just as he is about to be rescued. Alstan is found in the last cell, pretending to be a recently captured villager named Dodin Gibbs himself. He thanks his rescuers for saving him, and begs to be given a spare weapon, and to allow him to help them search the rest of the Fort for this "bastard bandit king." He comes off as a young hot head in search of vengeance. He is cunning and believable in his ruse. Any surviving bandits will, of course recognize their leader. In any fight they take pains to not actually hurt him, nor give away his true identity. They know to behave as if he is an escaped prisoner, as this is all part of a rehearsed plan. He, however, will show less restraint against his own men, as he has to make this look good, though he does try to not kill any of them. His ultimate game is not to defeat the heroes here and now, but to learn a bit about them before getting away with the rest of his men to fight an other day. Clearly, the group got in through his guards, so are a force to be taken seriously. If able, he slips out during a later fight with the remaining bandits. In an ideal case (for him) he finds an opportunity to reclaim his possessions from the library, leave a taunting note at the front door for the group, about how stupid they are, and how he will see them again, very soon, and get away stealing the party's horses.
Rumors Norbert Keenkiller was murdered and replaced by a lookalike.
Elbertown (193, 99)
Nation: Kirkada
Population: 977
Motto: Prestigious Honor
Year Founded: 2795
Potential Plots
Out in the Fields A farmer can't feed his family without any crops. His harvest been rotten and damaged for the last few seasons, but he can't figure out why. The farmer has incurred the wrath of a band of witches who he refused to shelter years prior. They cursed him by invoking a pack of mud elementals on his fields. Farmer Gudniótr Benthey, has turned up a rotten, damaged crop for the last few seasons. He's worried that he'll have to abandon his farm soon, because he's not been making enough money or food to feed his family, and his home is beginning to fall into disrepair. The farmer believes that his rotten luck began a couple years prior, when he refused shelter to a band of witches. Ever since then, he says as if the ground itself has become tainted, and the crops are unable to root properly or absorb the proper nutrients. He's tried everything from purchasing premium fertilizer to moving his fields entirely. When pressed for information, the farmer will mention that the ground has seemed damper and muddier in recent seasons even though the rains are lighter than normal. As it turns out, his fields are being damaged by mud elementals, given life and purpose to plague the farmer by the witches he scorned before. Gudniótr doesn't have the means to fend off the elementals, but he'll offer the last of his coin to anyone who is willing to help him with his problems. His wife will also offer up a home cooked meal any time their saviors return. Two of the witches have long moved on, but the last, a young woman named Lettice Hawkhound, set up roots in a cave in the nearby wilderness. If those helping the farmer can find her, she'll end the mud elementals' existence in exchange for a bribe—along with an apology from Gudniótr.
Rumors The mayor has commissioned a new set of armor and will joust in it at the tournament this summer.
Elucidusion (193, 99)
Nation: Kirkada
Population: 4,594
Motto: Hope for the Obnoxious
Year Founded: 2956
Potential Plots
Tournament Forgery Sir Gilbert Luckforge of House Noke was not invited to participate in the upcoming High Chief's Games. He wishes to carry a lance in the jousts, and must have his name added to the rolls to do so. He seeks someone sneaky enough to make their way into the main tent, find the right list, and add his name.
Rumors Sailors returning to port have described seeing the lights from a city a mile down the coast from Elucidusion, however, as we all know, there is no city there.
Emma Mead (194, 99)
Nation: Kirkada
Population: 988
Motto: Renowned Justice
Year Founded: 2886
Potential Plots
Mating Season Travelers are staying far away from wooded areas due to the aggressiveness of male axe-beaks during their mating season.
Rumors A horde of gold has just been found, so enormous that gold will soon be worth a fraction of its current value.
Englelyn (197, 98)
Nation: Kirkada
Population: 3,843
Motto: Resolve cannot be Bought
Year Founded: 2784
Potential Plots
Clan Politics Christiana Wyrmcloak of Clan Brudenell has been a political thorn in the side of Hildebrand Omenfish of Clan Bardolf for years. Saegeat Gilbert wants to remove Christiana from power, and needs someone to plant evidence to get the job done.
Rumors Herman Kegwalk has actually been to the capital.
Erikridge (198, 99)
Nation: Kirkada
Population: 2,435
Motto: Erikridge the Just
Year Founded: 2925
Potential Plots
Waking the Dead The dead have awakened in the nearby cemetery, and villagers are asking for help to return their fallen to rest. A carriage crashed through one of the cemetery crypt's heavy stone doors. Its cargo of alchemical ointments spilled and mixed, causing the corpses inside to reanimate. At night, the dead have begun walking the grounds, and word around the nearby village is that those deceased family members are attempting to return to their families. By morning, however, there is a relative peace, and the shambling dead are all accounted for in the cemetery once more. If the adventurers enter the cemetery during the daylight hours, they will discover what may be the cause of unrest: a carriage crashed through an iron fence and smashed into the doors of a crypt, leaving the way open for those risen. When of the adventurers' discovery reaches the ears of the other villagers, they'll suggest that new doors be put into place upon the crypt, and will pay anyone who is brave enough to set the doors in place. This will not truly put the dead to rest, though. The carriage that damaged the crypt belonged to Aldeva Whitewood, a traveling merchant who was shipping clerical supplies across the countryside on behalf of a powerful priest. She decided to take a shortcut through the cemetery that did not end well for her. Her goods spilled from the carriage and broke upon the ground. With no cargo to sell, she is now indebted to the priest, who does not suffer failure lightly. Thus, the merchant fled into the woods. Of course, there is another way that the dead can be put to rest. If someone ventures into the crypt, they will find the cause of the dead's unexpected rise. Aldeva's goods collected in an open grave at the bottom of the crypt, where they pooled together to create an odd concoction. This caused the tomb to be polluted with necromantic magic, and the entire interior of the tomb glows with an unnatural emerald light. If the concoction can be safely removed from the tomb, the dead would cease to walk the earth near the villages.
Rumors Word is a giant has killed Lord Charles Glitterspeak and taken up residence in his castle a couple of days north. The giant is making all the locals bring him animals to eat and threatening to destroy their homes.
Flatchurch (196, 99)
Nation: Kirkada
Population: 5,013
Motto: From Ordinary to Extraordinary
Year Founded: 2724
Potential Plots
Sectarian Abduction Godesa Wrenn, the head of a local temple, has recently gone missing. Most believe that she has been captured by the Undaunted Charm religious sect, whom the Clan Council has recently outlawed as heathens. While that sect is still followed by some of the older people in Flatchurch, open worship of their faith has gone underground.
Rumors A self-appointed 'archaeologist' named Hokolo recently saved a band of adventurers from death when they entered the tomb he was raiding.
Fletnard (194, 99)
Nation: Kirkada
Population: 983
Motto: Until the Sun no Longer Shines
Year Founded: 2619
Potential Plots
Barbarian Raiders A bold tribe of migratory barbarians called the Shifty Craftsmen have been raiding settlements and robbing travelers in the area.
Rumors The Adia's's Pride tavern is selling a beer that they claimed has been blessed by the High Chief herself.
Freewrathing (199, 100)
Nation: Kirkada
Population: 9,032
Motto: Where the Blind can See
Year Founded: 2940
Potential Plots
Hostage Situation Angry after a dispute with the mayor of Freewrathing, a nomadic tribe has captured the mayor's son and are holding him hostage until their concerns are addressed.
Rumors Boda Haleseek went missing after he was overheard drunkenly insulting the High Chief.
Gleadhoe (199, 98)
Nation: Kirkada
Population: 12,770
Motto: Never Doubt Loyalty
Year Founded: 2656
Potential Plots
Baby Owlbear A tiny baby owlbear has wondered into Gleadhoe, and has been loudly crying out for its mother. Citizens are worried the mother will come looking and possibly hurt someone, so they need someone to take the baby back into the forest and away from Gleadhoe.
Rumors Emma Eadlac and Búri Dryden have been having an affair for years. What they don't know is that their spouses Búri and Emma are fully aware of this, and have been using it as cover for their own trysts.
Glorycastle (199, 99)
Nation: Kirkada
Population: 48,000
Motto: Loyalty is Greater than Freedom
Year Founded: 2596
Potential Plots
Weapons of Mass Distraction Local villages are frenzied after a traveling blacksmith sold them magical forgeries of weapons. They want him brought to justice. The perpetrator of the crime is, in fact, no blacksmith at all. He's created these weapons with a magic spell, and has been profiting off his act for months with no one wiser for it until he's long passed. It is rumored that a traveling blacksmith is selling weapons in the countryside at a very low price. Unfortunately, by the time he's faded into the horizon, the weapons are shown to be elaborate illusions with no physical substance to them. Those who were wronged by the blacksmith want him brought to justice. The loudest of those who were swindled by the blacksmith is a mercenary named Herjólfr Hurst. He bought an entire stock of the weapons from the merchant, and when he went to arm his men, all the equipment was gone from the bed of his wagon. Herjólfr has since been doing his best to track the man who has sold the illusory goods, and often shows up in the villages that the blacksmith did business in. Unfortunately, he's always a day or two late to find him. Herjólfr Hurst will pay handsomely for help apprehending the merchant. Those who take him up on the offer may find that the villages the merchant has traveled to have a pattern that will give clues to where he'll go next. Upon being found, the villainous merchant will attempt to dissuade his pursuers by any means necessary. He'll offer a bargain of allegedly real goods, a bribe of the money he's been swindling people for, and if all else fails he'll use his illusory magic to escape his pursuers. He causes the noise he makes as he flees to go the opposite direction he is, hides within caves or under overhangs, covering the entrances with a natural illusory wall, and, if truly pressed, will conjure an image of himself having fallen to his death or killed by wolves.
Rumors Maldred Wyatt and Rádvarder Luckpouch have been having an affair for years.
Goatrop (198, 100)
Nation: Kirkada
Population: 9,704
Motto: By Courage and Purity
Year Founded: 2715
Potential Plots
Rare Earths A metalsmith seeks a rare element. The famed metalsmith Trenn Nash has been experimenting with exotic alloys, and needs a small amount of a metal so rare there's none for sale anywhere. The only known source of the metal, commonly known as Benny's Ore, is an abandoned mine over a week's travel away. The mine has been out of use for years and is said to be infested with all manner of nefarious things, from bloodthirsty balors to man-eating clay golems. Trenn will forge a high-quality weapon or suit of armor for any who can return with a cartful of the rare ore.
Rumors A new road is planning to be built that will bypass Goatrop entirely, and traders will be forbidden to do commerce here.
Gorothanius (197, 98)
Nation: Kirkada
Population: 5,491
Motto: And End to the Bastard
Year Founded: 2934
Potential Plots
Pit Fighting An official with the mayor's office seeks a group of toughs to find, infiltrate, and expose an illegal pit fighting ring
Rumors The constable is running a protection racket, and most of those in the jail are people who would not pay the extortion he demands.
Grace Chapel (190, 100)
Nation: Kirkada
Population: 2,548
Motto: Sword of the Clan Council
Year Founded: 2990
Potential Plots
Barbarian Raiders A bold tribe of migratory barbarians called the Villainous Artists have been raiding settlements and robbing travelers in the area.
Rumors The darkness is getting ready to counterattack.
Great Nil (198, 98)
Nation: Kirkada
Population: 3,981
Motto: Keep the Banner High
Year Founded: 2830
Potential Plots
The Bandit King The Sheriff, Gumarich Hawkbrandy, has been having a bandit problem recently. There have been attacks on travelers on the road about a day out of town. The bandit leader, Black David, and his men have made camp in the old, abandoned stone fort, about a week's travel outside of town, where they seek an item of great power. Gumarich Hawkbrandy would like help dealing with this bandit problem, as his small force of deputies are needed as a militia to defend inside the town, and can't be drawn off. The sheriff does have some information, from one of the bandits the town caught and interrogated. The bandit leader is the self-styled "Black David, The Bandit King." He and his men have made camp in an old, abandoned stone fort, about a week's travel outside of town. The prisoner said that Black David was looking for something valuable - or magical, he wasn't sure - but if David found it, he would be unstoppable. The specifics of what what David is looking for in the fort are uncertain. The captured bandit heard other men speaking around the fire, sharing gossip and rumors. He claims that one of the men swore the item was a magical crystal hand which would replace the natural hand of its owner, allowing them to form it into any weapon or tool desired. An other had speculated David sought a map to a vast, lost treasure hoard, or armory of weapons. A third claimed he sought a book of forbidden lore. Those are the only stories the prisoner had. The sheriff sent some towns folk to investigate, and none came back, so now he wants help. The Abandoned Fort Black David has set guards at the entrance to the fort. If anyone fights their way in, enough noise will raise the alarm, and Black David will leave his armor and equipment in the library where he is currently examining old scrolls, sneak through a well concealed secret door, and into one of the fort's jail cells to wait. Within the dreary fort's jail and cruel cells, there is a lone old man named Boragi Butler, who has clearly been starved and beaten and tortured for the bandits' amusement. He is barely alive when found, knows nothing of the bandits, and can only relay the story of how he was captured. Without immediate healing, he dies pointlessly in the arms of his saviors, just as he is about to be rescued. David is found in the last cell, pretending to be a recently captured villager named Bodda Hummel himself. He thanks his rescuers for saving him, and begs to be given a spare weapon, and to allow him to help them search the rest of the Fort for this "bastard bandit king." He comes off as a young hot head in search of vengeance. He is cunning and believable in his ruse. Any surviving bandits will, of course recognize their leader. In any fight they take pains to not actually hurt him, nor give away his true identity. They know to behave as if he is an escaped prisoner, as this is all part of a rehearsed plan. He, however, will show less restraint against his own men, as he has to make this look good, though he does try to not kill any of them. His ultimate game is not to defeat the heroes here and now, but to learn a bit about them before getting away with the rest of his men to fight an other day. Clearly, the group got in through his guards, so are a force to be taken seriously. If able, he slips out during a later fight with the remaining bandits. In an ideal case (for him) he finds an opportunity to reclaim his possessions from the library, leave a taunting note at the front door for the group, about how stupid they are, and how he will see them again, very soon, and get away stealing the party's horses.
Rumors Lord Bernard Tirrell is willing to pay handsomely for the return of a prized ancestral sword lost by his grandfather.
Greater Blagquite (198, 97)
Nation: Kirkada
Population: 30,453
Motto: Sympathetic Infallibility
Year Founded: 2884
Potential Plots
Disappearing Children Poor children have been disappearing in Greater Blagquite, and one mother is trying to do something about it. Idonia Hasard lost her little girl, Clemence, only two weeks ago. Since then, she's been searching by herself throughout the slums and docks, but hasn't been able to find her daughter. She's appealed to the town guard, but they don't seem to care, so she is looking for anyone else who can find out what has happened to the missing children. She promises that anyone who helps will never lack for a place to sleep or a meal while they are in Greater Blagquite. Eleven children have gone missing, starting three months ago. Interviews with the children's family members reveal that most disappear during the night, most frequently near the wharfs. One father found the ragged cloak his son wore, and within its pocket, a few candy wrappers that smell of seawater and rum. Eating the candy causes the imbiber to become lethargic and compliant to the wishes of others, which makes transporting the children easier for the kidnappers. If the wharfs are investigated at night, a band of shifty-looking individuals will be found sneaking about. These people are pirates, and each has a handful of magical candy on them. The pirates are based on the ship Intelligent Treachery, which is lingering offshore. The pirates have been kidnapping children and selling them off as slaves in oversea ports.
Rumors A legendary bowman named Gunnar Grimsail has been seen firing arrows into the knees of local citizens.
Greater Lear (193, 99)
Nation: Kirkada
Population: 1,544
Motto: All of Us Infallible
Year Founded: 2750
Potential Plots
Weapons of Mass Distraction Local villages are frenzied after a traveling blacksmith sold them magical forgeries of weapons. They want him brought to justice. The perpetrator of the crime is, in fact, no blacksmith at all. He's created these weapons with a magic spell, and has been profiting off his act for months with no one wiser for it until he's long passed. It is rumored that a traveling blacksmith is selling weapons in the countryside at a very low price. Unfortunately, by the time he's faded into the horizon, the weapons are shown to be elaborate illusions with no physical substance to them. Those who were wronged by the blacksmith want him brought to justice. The loudest of those who were swindled by the blacksmith is a mercenary named Hugo Gottlieb. He bought an entire stock of the weapons from the merchant, and when he went to arm his men, all the equipment was gone from the bed of his wagon. Hugo has since been doing his best to track the man who has sold the illusory goods, and often shows up in the villages that the blacksmith did business in. Unfortunately, he's always a day or two late to find him. Hugo Gottlieb will pay handsomely for help apprehending the merchant. Those who take him up on the offer may find that the villages the merchant has traveled to have a pattern that will give clues to where he'll go next. Upon being found, the villainous merchant will attempt to dissuade his pursuers by any means necessary. He'll offer a bargain of allegedly real goods, a bribe of the money he's been swindling people for, and if all else fails he'll use his illusory magic to escape his pursuers. He causes the noise he makes as he flees to go the opposite direction he is, hides within caves or under overhangs, covering the entrances with a natural illusory wall, and, if truly pressed, will conjure an image of himself having fallen to his death or killed by wolves.
Rumors Evita Beard has been harboring a deep grudge against Chariovalda Doda for many years, and is just waiting for the right opportunity to arrange an "accident".
Greater Stoughnell (195, 99)
Nation: Kirkada
Population: 3,068
Motto: Foe of the Deceptive
Year Founded: 2758
Potential Plots
The Bandit King The Sheriff, Regnvald Swordbreak, has been having a bandit problem recently. There have been attacks on travelers on the road about a day out of town. The bandit leader, Black Hadwin, and his men have made camp in the old, abandoned stone fort, about a week's travel outside of town, where they seek an item of great power. Regnvald Swordbreak would like help dealing with this bandit problem, as his small force of deputies are needed as a militia to defend inside the town, and can't be drawn off. The sheriff does have some information, from one of the bandits the town caught and interrogated. The bandit leader is the self-styled "Black Hadwin, The Bandit King." He and his men have made camp in an old, abandoned stone fort, about a week's travel outside of town. The prisoner said that Black Hadwin was looking for something valuable - or magical, he wasn't sure - but if Hadwin found it, he would be unstoppable. The specifics of what what Hadwin is looking for in the fort are uncertain. The captured bandit heard other men speaking around the fire, sharing gossip and rumors. He claims that one of the men swore the item was a magical crystal hand which would replace the natural hand of its owner, allowing them to form it into any weapon or tool desired. An other had speculated Hadwin sought a map to a vast, lost treasure hoard, or armory of weapons. A third claimed he sought a book of forbidden lore. Those are the only stories the prisoner had. The sheriff sent some towns folk to investigate, and none came back, so now he wants help. The Abandoned Fort Black Hadwin has set guards at the entrance to the fort. If anyone fights their way in, enough noise will raise the alarm, and Black Hadwin will leave his armor and equipment in the library where he is currently examining old scrolls, sneak through a well concealed secret door, and into one of the fort's jail cells to wait. Within the dreary fort's jail and cruel cells, there is a lone old man named Stanhard Tolkien, who has clearly been starved and beaten and tortured for the bandits' amusement. He is barely alive when found, knows nothing of the bandits, and can only relay the story of how he was captured. Without immediate healing, he dies pointlessly in the arms of his saviors, just as he is about to be rescued. Hadwin is found in the last cell, pretending to be a recently captured villager named Védiarfr Bonefang himself. He thanks his rescuers for saving him, and begs to be given a spare weapon, and to allow him to help them search the rest of the Fort for this "bastard bandit king." He comes off as a young hot head in search of vengeance. He is cunning and believable in his ruse. Any surviving bandits will, of course recognize their leader. In any fight they take pains to not actually hurt him, nor give away his true identity. They know to behave as if he is an escaped prisoner, as this is all part of a rehearsed plan. He, however, will show less restraint against his own men, as he has to make this look good, though he does try to not kill any of them. His ultimate game is not to defeat the heroes here and now, but to learn a bit about them before getting away with the rest of his men to fight an other day. Clearly, the group got in through his guards, so are a force to be taken seriously. If able, he slips out during a later fight with the remaining bandits. In an ideal case (for him) he finds an opportunity to reclaim his possessions from the library, leave a taunting note at the front door for the group, about how stupid they are, and how he will see them again, very soon, and get away stealing the party's horses.
Rumors Gerlind has been promised in marriage to Adalbern Jewelcleave by her parents, Godfrey and Virgien Bridgeman. She loathes him, and is planning to run away before the wedding.
Gregoryion (189, 100)
Nation: Kirkada
Population: 2,593
Motto: Excitable for 811 Years
Year Founded: 2988
Potential Plots
Hijacked A desperate alchemist needs help. She leveraged her funds on a large shipment of inventory, but it was hijacked. Vény Fromond the Alchemist has barkeeps and shop-owners on the lookout for anyone who seems capable of helping. Those merchants will refer such individuals to her eclectic home near the edge of town. They are her last hope to recover the shipment and avoid paying the penalty to the crime boss she took out a large loan from. She knows her shipment was hijacked because there was one survivor, named Peter Lightstaff. He was a porter, and suffered massive injuries in the fight with the bandits. He staggered down the trade-road until found by a passer-by, and died shortly thereafter. His last request was to inform the Alchemist that they were ambushed, and that the forces of the bandits are innumerable, and armed with magical weaponry. The inventory was stolen by bandits two days ago, several miles from town. The remains of the caravan can be located rather easily, as the bandits burned the wagon. In addition, the bandits burned their symbol, a clawed hand clutching a bloody heart, into a nearby tree. Evidence of a fight is obvious, and despite the time since the attack, they can be tracked, thought it may be difficult. The bandits are holed up in an old watermill and stone house not too far from the ambush site. They are a small force, desperate and hungry. In their midst is the survivor, who faked his death. He was a mole, planted in the caravan to tip it off to the bandits, as his wife is the bandit leader.
Rumors Helen Garnet is actually an illegitimate child of the High Chief Lefleda Glennon, hidden away in Gregoryion to avoid scandal.
Hadddon (198, 100)
Nation: Kirkada
Population: 5,260
Motto: No Vice Ignored
Year Founded: 2611
Potential Plots
Evicted Loggers A sect of druids have been forcing loggers out of the forests, claiming the loggers are violating the tenets of their religion.
Rumors Wolves have been hunting around the edge of town, and the rumors say they are seeking a pup that was stolen from their pack.
Heythholm (197, 98)
Nation: Kirkada
Population: 1,260
Motto: In Unity, Majesty
Year Founded: 2890
Potential Plots
Fungal Infection An unusual fungus has been ruining Heythholm's stored grain reserves of late, and the mayor wants to figure out what's happening and how to stop it. The fungus was released by a colony of mushroom peoples to stop farmers from moving into their territory. Heythholm's farmers have never seen a fungus like this before; it's hard to kill and spreads like wildfire. It's certainly nothing native to this area, and if this problem is not solved soon, there may not be enough grain to last through the winter and spring. The first time the fungus was encountered was by Helent Mendelssohn, a local farmer who lives on the edge of town, and she discovered the fungus for the first time three weeks ago. An investigation will reveal that the fungus spread to neighboring farms, and then to the rest of the village. Unknown to Helent, the edge of her fields are just above an underground colony (a meld) of thirty mushroom people. For years, the meld and Helent's farm have coexisted peacefully. Recently, however, she has expanded her fields, which has caused the structural collapse of many of the mushroom peoples' tunnels. As a result, the meld's Sovereign decided to destroy Helent's grain crops, and hopefully cause her to move. Three weeks ago, when one of her cows escaped its pen into the woods, the mushroom people rubbed the spores onto its hide. The mushroom people only want the preservation of their tunnels. Unfortunately, when a small group of them approached the farm to speak with Helent, they were chased off the property by her trained guard dogs, and are now afraid to approach. If reasoned with, they will agree to provide the surface-dwellers with a different type of fungus, that will feed on, and ultimately destroy, the one they cultivated to destroy the crops.
Rumors Wolves have been hunting around the edge of town, and the rumors say they are seeking a pup that was stolen from their pack.
High Irvin (197, 99)
Nation: Kirkada
Population: 6,879
Motto: Never Athletic through Paranoia
Year Founded: 2845
Potential Plots
Diseased Plants A disease that quickly rots any plant it touches has become prevalent in High Irvin recently. Locals have discovered that the rot comes from a certain kind of tree cut from deep in a nearby wood, and people are beginning to think the druids who live in the forest are responsible.
Rumors Doves have not been sighted in High Irvin for a year because they are being sacrificed by a cult.
High Teresch (199, 99)
Nation: Kirkada
Population: 3,740
Motto: Change through Empathy
Year Founded: 2881
Potential Plots
Clan Politics Muriel Longmaster of Clan Black has been a political thorn in the side of Godram Wantell of Clan Kottow for years. Horsa Rockcask wants to remove Muriel from power, and needs someone to plant evidence to get the job done.
Rumors The Panshawe and Milsent families have been violently feuding for years.
Horaranica (198, 99)
Nation: Kirkada
Population: 9,982
Motto: Polite City
Year Founded: 2745
Potential Plots
Diseased Plants A disease that quickly rots any plant it touches has become prevalent in Horaranica recently. Locals have discovered that the rot comes from a certain kind of tree cut from deep in a nearby wood, and people are beginning to think the druids who live in the forest are responsible.
Rumors All the cats in Horaranica are spying for Thorgils Onyxbrandy.
Horsegreen (198, 97)
Nation: Kirkada
Population: 7,435
Motto: Beware the Phantom
Year Founded: 2671
Potential Plots
Friendly Competition An adventuring group called "Demigod's Cross" are the new saviors of the locals, and the usual heroes are no longer the center of attention. The town folk are gushing about what wonderful things Demigod's Cross has done recently, and how it's a good thing they showed up to save the day when the usual local heroes weren't around. Upon returning to a town where the group is well known and liked, they find a new adventuring band has usurped their fame. Demigod's Cross are arrogant, because they know they are as competent as the characters, but they aren't evil, just glory hogs. They really are just an other adventuring group with similar capabilities to the players. They are open to any sort of friendly competitions the party may offer (e.g. drinking contests, archery contests, duels (not to the death)) to prove their superiority, and maintain the adoration of the town. "Demigod's Cross" should be comprised of of an almost identical make up of character classes as the characters' group. Each player should have one fairly obvious counterpart in their rival group. This plot is all about jealousy and envy, and how the characters deal with not being the town's heroes for a while. The players may assume there is something sinister afoot, but this really is just an other adventuring group, comparable to themselves. If there are any other plots going on in this town, Demigod's Cross should try to step in on them, complicating the character's actions. Where ever possible, Demigod's Cross will try to take the credit. This plot can be completely resolved via diplomacy if desired. Demigod's Cross will eventually move on, but stories of their exploits should continue to reach the party occasionally. If the players turn Demigod's Cross in to allies, use them again as contacts in other plots, but they won't join forces with the party in any meaningful way, as they are just too independent for that.
Rumors Albert Rawson caught Siric Charles sleeping with his daughter, and takes every opportunity to make his life miserable.
Hotton (194, 99)
Nation: Kirkada
Population: 2,701
Motto: Saintly for 811 Years
Year Founded: 2738
Potential Plots
A Bee Crisis A highly aggressive strain of bee has been invading the hives that are the primary source of income for many of Hotton's, and people are starting to get hurt.
Rumors The High Chief has a secret child from her illicit lover.
Jewelgreen (194, 99)
Nation: Kirkada
Population: 1,954
Motto: A Moat of Thorns
Year Founded: 2730
Potential Plots
Hostage Situation Angry after a dispute with the mayor of Jewelgreen, a nomadic tribe has captured the mayor's son and are holding him hostage until their concerns are addressed.
Rumors The Glover and Holsey families have been violently feuding for years.
Kensbatch (197, 98)
Nation: Kirkada
Population: 999
Motto: Blessed with Truth
Year Founded: 2596
Potential Plots
Waking the Dead The dead have awakened in the nearby cemetery, and villagers are asking for help to return their fallen to rest. A carriage crashed through one of the cemetery crypt's heavy stone doors. Its cargo of alchemical ointments spilled and mixed, causing the corpses inside to reanimate. At night, the dead have begun walking the grounds, and word around the nearby village is that those deceased family members are attempting to return to their families. By morning, however, there is a relative peace, and the shambling dead are all accounted for in the cemetery once more. If the adventurers enter the cemetery during the daylight hours, they will discover what may be the cause of unrest: a carriage crashed through an iron fence and smashed into the doors of a crypt, leaving the way open for those risen. When of the adventurers' discovery reaches the ears of the other villagers, they'll suggest that new doors be put into place upon the crypt, and will pay anyone who is brave enough to set the doors in place. This will not truly put the dead to rest, though. The carriage that damaged the crypt belonged to Margaret Orderforge, a traveling merchant who was shipping clerical supplies across the countryside on behalf of a powerful priest. She decided to take a shortcut through the cemetery that did not end well for her. Her goods spilled from the carriage and broke upon the ground. With no cargo to sell, she is now indebted to the priest, who does not suffer failure lightly. Thus, the merchant fled into the woods. Of course, there is another way that the dead can be put to rest. If someone ventures into the crypt, they will find the cause of the dead's unexpected rise. Margaret's goods collected in an open grave at the bottom of the crypt, where they pooled together to create an odd concoction. This caused the tomb to be polluted with necromantic magic, and the entire interior of the tomb glows with an unnatural emerald light. If the concoction can be safely removed from the tomb, the dead would cease to walk the earth near the villages.
Rumors Local pet dogs have been disappearing because they have run off to join a pack led by a werewolf.
Kohelinium (196, 99)
Nation: Kirkada
Population: 980
Motto: May Kohelinium Flourish
Year Founded: 2732
Potential Plots
The Bandit King The Sheriff, Thorfinnr Benz, has been having a bandit problem recently. There have been attacks on travelers on the road about a day out of town. The bandit leader, Black Banokles, and his men have made camp in the old, abandoned stone fort, about a week's travel outside of town, where they seek an item of great power. Thorfinnr Benz would like help dealing with this bandit problem, as his small force of deputies are needed as a militia to defend inside the town, and can't be drawn off. The sheriff does have some information, from one of the bandits the town caught and interrogated. The bandit leader is the self-styled "Black Banokles, The Bandit King." He and his men have made camp in an old, abandoned stone fort, about a week's travel outside of town. The prisoner said that Black Banokles was looking for something valuable - or magical, he wasn't sure - but if Banokles found it, he would be unstoppable. The specifics of what what Banokles is looking for in the fort are uncertain. The captured bandit heard other men speaking around the fire, sharing gossip and rumors. He claims that one of the men swore the item was a magical crystal hand which would replace the natural hand of its owner, allowing them to form it into any weapon or tool desired. An other had speculated Banokles sought a map to a vast, lost treasure hoard, or armory of weapons. A third claimed he sought a book of forbidden lore. Those are the only stories the prisoner had. The sheriff sent some towns folk to investigate, and none came back, so now he wants help. The Abandoned Fort Black Banokles has set guards at the entrance to the fort. If anyone fights their way in, enough noise will raise the alarm, and Black Banokles will leave his armor and equipment in the library where he is currently examining old scrolls, sneak through a well concealed secret door, and into one of the fort's jail cells to wait. Within the dreary fort's jail and cruel cells, there is a lone old man named Fulcard Benz, who has clearly been starved and beaten and tortured for the bandits' amusement. He is barely alive when found, knows nothing of the bandits, and can only relay the story of how he was captured. Without immediate healing, he dies pointlessly in the arms of his saviors, just as he is about to be rescued. Banokles is found in the last cell, pretending to be a recently captured villager named Goroth Gabler himself. He thanks his rescuers for saving him, and begs to be given a spare weapon, and to allow him to help them search the rest of the Fort for this "bastard bandit king." He comes off as a young hot head in search of vengeance. He is cunning and believable in his ruse. Any surviving bandits will, of course recognize their leader. In any fight they take pains to not actually hurt him, nor give away his true identity. They know to behave as if he is an escaped prisoner, as this is all part of a rehearsed plan. He, however, will show less restraint against his own men, as he has to make this look good, though he does try to not kill any of them. His ultimate game is not to defeat the heroes here and now, but to learn a bit about them before getting away with the rest of his men to fight an other day. Clearly, the group got in through his guards, so are a force to be taken seriously. If able, he slips out during a later fight with the remaining bandits. In an ideal case (for him) he finds an opportunity to reclaim his possessions from the library, leave a taunting note at the front door for the group, about how stupid they are, and how he will see them again, very soon, and get away stealing the party's horses.
Rumors Helen has been promised in marriage to Leuthar Penhallick by her parents, Herbrand and Mizuka Hutchinson. She loathes him, and is planning to run away before the wedding.
Körzansock (193, 100)
Nation: Kirkada
Population: 1,767
Motto: Beware Tricksters
Year Founded: 2646
Potential Plots
The Wizard's Tower The town wizard has been consumed by the dark magics. His tower is bursting with eldritch energies, which are beginning to consume the town. In the town of Körzansock stands a tall stone spire, the tower of Hugh The Polite. This venerable wizard keeps to himself for the most part, but serves as an advisor to the mayor, and is loved for hosting a harvest festival for the town each year. Rumors of some strange events were overheard in the town's local tavern for a few months, but no one considered they might be real. That all changed four days ago. Late one night a small earthquake shook the town. Most in the town had never experienced such a thing. Later still, brightly-colored flashes of light were seen about Hugh's tower. All that night the air was electric, and the earth continued to shake beneath it. The next morning was calm and quiet. The wizard would not come to his door, and cautiously, the town returned to normalcy. At midday, the horses and other animals in the town began to cry out, then tried to escape the town in a blind panic. Shortly thereafter, a malevolent storm suddenly rolled in. Above the wizard's tower, witnesses reported an eye in the storm. Though early in the afternoon, the eye opened up into the black void of the night sky and a few red, fiercely-burning stars. The storm raged into the night, when things got calm again. Just after the moon went down over the distant hills, an explosion rocked the town. A blast leveled all buildings within two hundred feet of the tower, and the ruins smoked with eerie green fire. Despite the blast, the tower remained, as if monitoring it's doomed test subjects below. Taniel Stueck the mayor -- a towering former soldier with a formidable handlebar mustache -- organized the militia. They broke the door down and advanced into the tower. The entire town watched nervously through the night until another blast wave shook the town. The door opened, and only two of the militia emerged. Burned and injured, they stumbled out in a daze. They muttered only nonsensical words and shortly thereafter, attacked their caregivers savagely before they were killed. Taniel Stueck began to evacuate the town as the rumblings and mystical energies continued to emanate from the tower, and wants to hire adventurers to find out what happened. The players enter Hugh The Astounding's tower and fight their way up the numerous levels to the top. Magic works strangely in here, and the very fabric of reality is twisted. At the top level, the players discover the body of the wizard and are attacked by his malevolent spirit. His private chamber seems to have no ceiling, but instead, a night sky filled with the horrible void of space. Upon defeating the spirit, the tower begins to collapse, and the PCs must hurry their way out, avoiding getting crushed. Once out of the tower it implodes into a singularity and evaporates as if it never existed.
Rumors Taxes are about to go up dramatically.
Lanright (192, 99)
Nation: Kirkada
Population: 2,885
Motto: Lanright, the Untaken City
Year Founded: 2861
Potential Plots
The Fishermen's War Captains are seeking armed escorts, either to defend their ships or to assault the foreign vessels that have begun taking the city's catch. Lanright was built on the bounty of the sea. Its fishermen have been pulling plentiful catches from the waters for 811 years. But last year the nets started coming up empty for the first time ever, and this year it is rare for a vessel to return with more than a meager catch. Many blame the large foreign fishing boats that are taking a larger share in recent years. Shouting matches between boats have escalated to potshots, and then armed boarding parties.
Rumors Edmund the Doppelganger, a notorious mercenary, has been seen skulking in and out of the mayor's bedchambers at night.
Leatherfield (192, 100)
Nation: Kirkada
Population: 1,721
Motto: Seat of Strength
Year Founded: 2718
Potential Plots
The Embezzler A member of the Clan Council needs investigators to help her catch a thief. An assistant to a member of the Clan Council is suspected of embezzling funds earmarked for the poor and needy. The assistant's employer, Wymarc Oathsplit, needs proof. She is looking to hire a group of capable individuals to follow her assistant, Sigibert Steuben, as he brings the stolen donations to his co-conspirators, and catch him red-handed.
Rumors Charlt Snell is a sickly old man, barely able to walk without help and starting to have trouble with his words. But when he's had too much to drink, Adelmar Coldrest tells a tale of attempting to steal the man's coinpurse - and suddenly finding himself being burned by a flaming sword held by a man seven feet tall.
Leintend Green (197, 98)
Nation: Kirkada
Population: 6,109
Motto: Hysteria is not Inevitable
Year Founded: 2662
Potential Plots
Tournament Forgery Sir Egill Courtenay of House Rampston was not invited to participate in the upcoming High Chief's Games. He wishes to carry a lance in the jousts, and must have his name added to the rolls to do so. He seeks someone sneaky enough to make their way into the main tent, find the right list, and add his name.
Rumors Taxes are about to go up dramatically.
Lesser Culllings (197, 100)
Nation: Kirkada
Population: 987
Motto: Never Doubt Vigilance
Year Founded: 2606
Potential Plots
Tournament Forgery Sir Baniel Hoch of House Day was not invited to participate in the upcoming High Chief's Games. He wishes to carry a lance in the jousts, and must have his name added to the rolls to do so. He seeks someone sneaky enough to make their way into the main tent, find the right list, and add his name.
Rumors Lesser Culllings is going to be demolished when the High Chief turns the area into a hunting preserve.
Lesser Sproatwen (194, 99)
Nation: Kirkada
Population: 1,728
Motto: Fathers of Gallantry
Year Founded: 2933
Potential Plots
Waking the Dead The dead have awakened in the nearby cemetery, and villagers are asking for help to return their fallen to rest. A carriage crashed through one of the cemetery crypt's heavy stone doors. Its cargo of alchemical ointments spilled and mixed, causing the corpses inside to reanimate. At night, the dead have begun walking the grounds, and word around the nearby village is that those deceased family members are attempting to return to their families. By morning, however, there is a relative peace, and the shambling dead are all accounted for in the cemetery once more. If the adventurers enter the cemetery during the daylight hours, they will discover what may be the cause of unrest: a carriage crashed through an iron fence and smashed into the doors of a crypt, leaving the way open for those risen. When of the adventurers' discovery reaches the ears of the other villagers, they'll suggest that new doors be put into place upon the crypt, and will pay anyone who is brave enough to set the doors in place. This will not truly put the dead to rest, though. The carriage that damaged the crypt belonged to Elzabetha Brightcask, a traveling merchant who was shipping clerical supplies across the countryside on behalf of a powerful priest. She decided to take a shortcut through the cemetery that did not end well for her. Her goods spilled from the carriage and broke upon the ground. With no cargo to sell, she is now indebted to the priest, who does not suffer failure lightly. Thus, the merchant fled into the woods. Of course, there is another way that the dead can be put to rest. If someone ventures into the crypt, they will find the cause of the dead's unexpected rise. Elzabetha's goods collected in an open grave at the bottom of the crypt, where they pooled together to create an odd concoction. This caused the tomb to be polluted with necromantic magic, and the entire interior of the tomb glows with an unnatural emerald light. If the concoction can be safely removed from the tomb, the dead would cease to walk the earth near the villages.
Rumors Nigel is actually the illegitimate son of Myrgiol Carrotbrandy with her lover Nigel Brokehill rather than her husband Kallace.
Lesser Veral (197, 100)
Nation: Kirkada
Population: 984
Motto: Guarded by the Graceful Rogue Wizard
Year Founded: 2852
Potential Plots
Weapons of Mass Distraction Local villages are frenzied after a traveling blacksmith sold them magical forgeries of weapons. They want him brought to justice. The perpetrator of the crime is, in fact, no blacksmith at all. He's created these weapons with a magic spell, and has been profiting off his act for months with no one wiser for it until he's long passed. It is rumored that a traveling blacksmith is selling weapons in the countryside at a very low price. Unfortunately, by the time he's faded into the horizon, the weapons are shown to be elaborate illusions with no physical substance to them. Those who were wronged by the blacksmith want him brought to justice. The loudest of those who were swindled by the blacksmith is a mercenary named Arthur Simon. He bought an entire stock of the weapons from the merchant, and when he went to arm his men, all the equipment was gone from the bed of his wagon. Arthur has since been doing his best to track the man who has sold the illusory goods, and often shows up in the villages that the blacksmith did business in. Unfortunately, he's always a day or two late to find him. Arthur Simon will pay handsomely for help apprehending the merchant. Those who take him up on the offer may find that the villages the merchant has traveled to have a pattern that will give clues to where he'll go next. Upon being found, the villainous merchant will attempt to dissuade his pursuers by any means necessary. He'll offer a bargain of allegedly real goods, a bribe of the money he's been swindling people for, and if all else fails he'll use his illusory magic to escape his pursuers. He causes the noise he makes as he flees to go the opposite direction he is, hides within caves or under overhangs, covering the entrances with a natural illusory wall, and, if truly pressed, will conjure an image of himself having fallen to his death or killed by wolves.
Rumors Gumarich Lanternhand went missing after he was overheard drunkenly insulting the High Chief.
Lesser Worldder (197, 99)
Nation: Kirkada
Population: 988
Motto: For the Sake of Ambition
Year Founded: 2671
Potential Plots
Criminal Activity Someone has been dismantling the fences that keep wild dogs from ravaging local farms, and a reward has been posted for their capture.
Rumors There are rumors that a group of thieves plan to attack caravans enroute for the coast. Wealthy trader Aelric Colthurst is hiring adventurers to protect his shipments.
Little Ducklsett (190, 100)
Nation: Kirkada
Population: 993
Motto: Aspiring to Wisdom
Year Founded: 2845
Potential Plots
Barbarian Raiders A bold tribe of migratory barbarians called the Ruthless Evils have been raiding settlements and robbing travelers in the area.
Rumors Tursten Wilde caught Gnúpr Frei sleeping with his daughter, and takes every opportunity to make his life miserable.
Littletop Wood (192, 99)
Nation: Kirkada
Population: 991
Motto: Grace cannot be Bought
Year Founded: 2658
Potential Plots
The Bandit King The Sheriff, Roderekr Bösch, has been having a bandit problem recently. There have been attacks on travelers on the road about a day out of town. The bandit leader, Black Duncan, and his men have made camp in the old, abandoned stone fort, about a week's travel outside of town, where they seek an item of great power. Roderekr Bösch would like help dealing with this bandit problem, as his small force of deputies are needed as a militia to defend inside the town, and can't be drawn off. The sheriff does have some information, from one of the bandits the town caught and interrogated. The bandit leader is the self-styled "Black Duncan, The Bandit King." He and his men have made camp in an old, abandoned stone fort, about a week's travel outside of town. The prisoner said that Black Duncan was looking for something valuable - or magical, he wasn't sure - but if Duncan found it, he would be unstoppable. The specifics of what what Duncan is looking for in the fort are uncertain. The captured bandit heard other men speaking around the fire, sharing gossip and rumors. He claims that one of the men swore the item was a magical crystal hand which would replace the natural hand of its owner, allowing them to form it into any weapon or tool desired. An other had speculated Duncan sought a map to a vast, lost treasure hoard, or armory of weapons. A third claimed he sought a book of forbidden lore. Those are the only stories the prisoner had. The sheriff sent some towns folk to investigate, and none came back, so now he wants help. The Abandoned Fort Black Duncan has set guards at the entrance to the fort. If anyone fights their way in, enough noise will raise the alarm, and Black Duncan will leave his armor and equipment in the library where he is currently examining old scrolls, sneak through a well concealed secret door, and into one of the fort's jail cells to wait. Within the dreary fort's jail and cruel cells, there is a lone old man named Patrick Bereson, who has clearly been starved and beaten and tortured for the bandits' amusement. He is barely alive when found, knows nothing of the bandits, and can only relay the story of how he was captured. Without immediate healing, he dies pointlessly in the arms of his saviors, just as he is about to be rescued. Duncan is found in the last cell, pretending to be a recently captured villager named Bjorsi Bauers himself. He thanks his rescuers for saving him, and begs to be given a spare weapon, and to allow him to help them search the rest of the Fort for this "bastard bandit king." He comes off as a young hot head in search of vengeance. He is cunning and believable in his ruse. Any surviving bandits will, of course recognize their leader. In any fight they take pains to not actually hurt him, nor give away his true identity. They know to behave as if he is an escaped prisoner, as this is all part of a rehearsed plan. He, however, will show less restraint against his own men, as he has to make this look good, though he does try to not kill any of them. His ultimate game is not to defeat the heroes here and now, but to learn a bit about them before getting away with the rest of his men to fight an other day. Clearly, the group got in through his guards, so are a force to be taken seriously. If able, he slips out during a later fight with the remaining bandits. In an ideal case (for him) he finds an opportunity to reclaim his possessions from the library, leave a taunting note at the front door for the group, about how stupid they are, and how he will see them again, very soon, and get away stealing the party's horses.
Rumors A legendary bowman named Kalman Oathmaster has been seen firing arrows into the knees of local citizens.
Long Szobek (198, 98)
Nation: Kirkada
Population: 6,956
Motto: Home of the Brilliant Serpent
Year Founded: 2769
Potential Plots
That Familiar Feeling A friendly local mage has not been seen in Long Szobek for some time. Visits to his tower have produced few answers, but a faint voice inside seems to indicate distress. The mage recently threw a celebration—one that he knew was to be his last, as he was beginning to ail. The only one on hand who can speak the truth is the mage's familiar, an emaciated cat that has been trapped in the tower since his master's passing and seeks a return to its own dimension. Recently, a mage, Iric Reiher, who is renowned in these parts, held a huge celebration in his tower. He had grown sick, and he knew that his time was short, though he had hidden the truth from his guests in the town. Unfortunately, the end of his days came much quicker than he was prepared for. At the end of his party, when the last guest left, he locked the door, as he was oft to do. Succumbing to a severe pain, he clutched his heart and fell to the floor. The only being that can relate this final portion of Iric's sad tale is his familiar, an old black cat named Enchanting that hasn't eaten since his master's passing—though he has considered taking a nibble of the old mage himself. Much to his dismay, the cat is trapped in the wizard's tower. The villagers have investigated the Iric's absence, but because the tower is magically locked, they've been unable to enter. The familiar's voice is too faint to be heard clearly, but he desperately wants to be sent back to the extraplanar realm he was summoned from. The dilemma, then, is finding someone who can access the tower. There are two of ways to enter the tower:
• Scaling its stonewalls to a window eighty feet above is difficult, as the stone is very smooth, with no handholds. The only window is only large enough for a tiny child to enter. • Someone can attempt to pick its complex lock. Iric also added another layer of security on the lock, as it is protected by a magical acid trap.
Anyone who gets inside will find the cat explaining what happened and asking to be sent back to his home, by way of a magic mirror in one of the mage's many rooms. If a compassionate person promises to send the familiar back to where it belongs, the familiar will reveal the secret alcoves that hide the mage's treasures.
Rumors All the cats in Long Szobek are spying for Catherine Emberbane.
Low Cyristal (194, 100)
Nation: Kirkada
Population: 995
Motto: Carrying the Lamp of Delight
Year Founded: 2641
Potential Plots
The Traveling Circus Adan Schwenke's Circus has come to town, and everyone is excited. One man is more concerned with where they come from, however, and will pay good money to find out how they arrive so quickly. The circus travels by way of a teleportation dais. Everything that the main tent covers was previously constructed on the dais, and travels to various places on the globe upon it. Chlodochar Wyrmtoe has attended Adan Schwenke's Circus every time it arrives in Low Cyristal since he was a little boy. Over the years, though, his excitement has turned to curiosity. The last time the circus appeared, he noted that none of them travels the roads that lead through the wilderness to town. On his return to Low Cyristal that night, the circus workers were already where he expected them to be the next morning. Chlodochar has been puzzled over this oddity for years, and has become obsessed with solving the riddle. He has had no success thus far, and is now willing to part with 500gp if someone would be willing to dig up information on how they travel. Adan learned that one of the worst distractions of his occupation was the set-up and breakdown of his grand tent. He spent a sizable sum of gold to pay for a teleportation dais that he set his circus atop. This device allows him to traverse the globe without any need to pull down a single tent, and best of all, it's hidden by a layer of sand and dirt so that none could easily discern the truth. Of course, Adan is very protective of his secret, and if anyone should find out his trick, he'll stop at no lengths to see that the truth is flogged from their memory. His peculiar band of performers is a formidable bunch indeed, and they'll pursue anyone if they find out their circus is in peril. In spite of that, there are a few members of his troupe that are more interested in money than the bond of the circus family. For a few coins, they could be persuaded to loosen their tongue.
Rumors Taxes are about to go up dramatically.
Low Forssty (198, 97)
Nation: Kirkada
Population: 2,373
Motto: Never Forget
Year Founded: 2640
Potential Plots
Healing Tea An apothecary's daughter has grown ill, and the only thing that can save her is a particular kind of tea leaf from a nearby forest. The forest that the apothecary's daughter gathers herbs from is the same one that caused her to grow sick. Anyone who ventures into the forest has to keep a keen eye on the strange myconid creatures that live there. An apothecary of great renown has earned high praise from the people of the nearby villages. He has to admit, his fame was earned with the help of another: his daughter. As Murdoch Strohkirch grew older and infirm, he passed along his knowledge to his daughter, Iófast. While the apothecary was young, there was no animal or beast that could send him scurrying from much-needed herbs, roots, and seeds, and his daughter picked up that trait as well. However, Iófast's pride was her undoing. After a recent trip for supplies, she has grown terribly ill. The apothecary knows that the only thing that will cure her is a kind of tea leaf from a nearby forest—the same forest that the daughter frequents. Because the apothecary is old and unable to even walk long distances, he cannot make the journey to find the tea leaves. Instead, he will direct those who are strong in both body and spirit to the component that will save his daughter's life. The forest is filled with all manner of creatures, and some are hostile—especially to a larger group of adventurers who infringe upon their homes. Murdoch cautions the group to watch out for a race of mushroom-like people. In fact, these mushroom-people are the ones responsible for Iófast's illness in the first place, and the tea leaves he seeks only grow well within their domain. They coat their weapons with a toxin that can inflict a terrible sickness upon their victims. Fatigue, dizziness, and fever are just some of the symptoms of their poison. The mushroom-people are difficult to talk to, but are not intrinsically evil. They will only attack when intruders harm living parts of the forest or invade their domain. When communication can be established, they can be swayed to part with the tea leaves that can save the apothecary's daughter.
Rumors Rangers have reported encountering squirrels that cam mimic the sounds of other animals and even human speech.
Low Keedore (196, 98)
Nation: Kirkada
Population: 9,180
Motto: Let Us be Truthful
Year Founded: 2954
Potential Plots
The Beach Predator A gigantic sea troll has reportedly killed two people on a nearby beach, and it now has a bounty upon it head. A week ago, the mutilated body of a twelve-year-old boy named Alwin Hearthcleave was found nearby on Maiden Beach, missing both arms and legs. Three days later, a farmer named Blanche Burington claimed to have seen a twelve-foot-tall giant, its arms longer than its legs, its webbed hands sprouting talons at the end of its fingertips, and a toothy, drooling maw below a long, twisted nose upon the same beach. She watched it from behind the dunes, and, when it turned its head suddenly and spotted her, she sprinted in a panic the whole way back to town. The day after that, another farmer reported that his two trusty dogs had gone missing. Only yesterday, the body of a local crab fisherman, Gilbert Rot, was found near that same beach, missing both of his legs. The mayor is convinced that these events are all connected, and are the work of the giant that Blanche reported, and placed the bounty upon its head. Thus far no one has been daring enough to search for the beast. The monster in question is a scrag, an aquatic troll that has taken up residence in a large hole. The hole is ninety feet offshore beneath a ridge that lies thirty feet under the surface. At night it emerges from its lair and hunts along the beach. It shuns the daylight, and if it catches its prey as the sun is rising, it will tear its limbs off and bring them down to its watery lair to gnaw upon. Within its lair is a small amount of treasure: 7sp, and 17cp.
Rumors Fastlaug von Förstner has been harboring a deep grudge against Hadwin Emberbolt for many years, and is just waiting for the right opportunity to arrange an "accident".
Lower Alphamrance (197, 98)
Nation: Kirkada
Population: 2,353
Motto: Purity Unbounded
Year Founded: 2621
Potential Plots
Violent Evictions Jaen Allington of the affluent House Froward has purchased a large portion of land outside Lower Alphamrance. Those who live on that land fear that she will turn them out without compensation, leaving them homeless and destitute. They know House Froward has the wealth and connections to ensure that, even if some of the residents got hurt in the process, no one would pay much attention. They seek help in finding a way to preserve their way of life.
Rumors Grimbert Gemdagger caught Peder Merstun sleeping with his daughter, and takes every opportunity to make his life miserable.
Lower Dowsmouth (192, 99)
Nation: Kirkada
Population: 1,832
Motto: Punching Insolence in the Face
Year Founded: 2938
Potential Plots
A Bee Crisis A highly aggressive strain of bee has been invading the hives that are the primary source of income for many of Lower Dowsmouth's, and people are starting to get hurt.
Rumors Isolde Friday has won the annual Lower Dowsmouth pie contest the last six years in a row. she cheats by buying pies from the baker, and infusing them with magic that makes the judges think they are far tastier than they really are.
Lower Edaric (198, 99)
Nation: Kirkada
Population: 8,216
Motto: Heroism is Greater than Peace
Year Founded: 2624
Potential Plots
Friendly Competition An adventuring group called "Evoker's Cross" are the new saviors of the locals, and the usual heroes are no longer the center of attention. The town folk are gushing about what wonderful things Evoker's Cross has done recently, and how it's a good thing they showed up to save the day when the usual local heroes weren't around. Upon returning to a town where the group is well known and liked, they find a new adventuring band has usurped their fame. Evoker's Cross are arrogant, because they know they are as competent as the characters, but they aren't evil, just glory hogs. They really are just an other adventuring group with similar capabilities to the players. They are open to any sort of friendly competitions the party may offer (e.g. drinking contests, archery contests, duels (not to the death)) to prove their superiority, and maintain the adoration of the town. "Evoker's Cross" should be comprised of of an almost identical make up of character classes as the characters' group. Each player should have one fairly obvious counterpart in their rival group. This plot is all about jealousy and envy, and how the characters deal with not being the town's heroes for a while. The players may assume there is something sinister afoot, but this really is just an other adventuring group, comparable to themselves. If there are any other plots going on in this town, Evoker's Cross should try to step in on them, complicating the character's actions. Where ever possible, Evoker's Cross will try to take the credit. This plot can be completely resolved via diplomacy if desired. Evoker's Cross will eventually move on, but stories of their exploits should continue to reach the party occasionally. If the players turn Evoker's Cross in to allies, use them again as contacts in other plots, but they won't join forces with the party in any meaningful way, as they are just too independent for that.
Rumors Many wizards are starting to use a new variant on the web spell that lets them share information worldwide.
Lower Tredan (193, 99)
Nation: Kirkada
Population: 998
Motto: Insight Unbounded
Year Founded: 2744
Potential Plots
Friendly Competition An adventuring group called "Conjuror's Cross" are the new saviors of the locals, and the usual heroes are no longer the center of attention. The town folk are gushing about what wonderful things Conjuror's Cross has done recently, and how it's a good thing they showed up to save the day when the usual local heroes weren't around. Upon returning to a town where the group is well known and liked, they find a new adventuring band has usurped their fame. Conjuror's Cross are arrogant, because they know they are as competent as the characters, but they aren't evil, just glory hogs. They really are just an other adventuring group with similar capabilities to the players. They are open to any sort of friendly competitions the party may offer (e.g. drinking contests, archery contests, duels (not to the death)) to prove their superiority, and maintain the adoration of the town. "Conjuror's Cross" should be comprised of of an almost identical make up of character classes as the characters' group. Each player should have one fairly obvious counterpart in their rival group. This plot is all about jealousy and envy, and how the characters deal with not being the town's heroes for a while. The players may assume there is something sinister afoot, but this really is just an other adventuring group, comparable to themselves. If there are any other plots going on in this town, Conjuror's Cross should try to step in on them, complicating the character's actions. Where ever possible, Conjuror's Cross will try to take the credit. This plot can be completely resolved via diplomacy if desired. Conjuror's Cross will eventually move on, but stories of their exploits should continue to reach the party occasionally. If the players turn Conjuror's Cross in to allies, use them again as contacts in other plots, but they won't join forces with the party in any meaningful way, as they are just too independent for that.
Rumors Amy is actually the illegitimate daughter of Amy von Forst by her lover Magnbjorn Shieldbuckle rather than her husband Magnbjorn.
Marcusstern (193, 99)
Nation: Kirkada
Population: 2,754
Motto: Hope Ever-kindled
Year Founded: 2994
Potential Plots
Friendly Competition An adventuring group called "Necromancer's Cross" are the new saviors of the locals, and the usual heroes are no longer the center of attention. The town folk are gushing about what wonderful things Necromancer's Cross has done recently, and how it's a good thing they showed up to save the day when the usual local heroes weren't around. Upon returning to a town where the group is well known and liked, they find a new adventuring band has usurped their fame. Necromancer's Cross are arrogant, because they know they are as competent as the characters, but they aren't evil, just glory hogs. They really are just an other adventuring group with similar capabilities to the players. They are open to any sort of friendly competitions the party may offer (e.g. drinking contests, archery contests, duels (not to the death)) to prove their superiority, and maintain the adoration of the town. "Necromancer's Cross" should be comprised of of an almost identical make up of character classes as the characters' group. Each player should have one fairly obvious counterpart in their rival group. This plot is all about jealousy and envy, and how the characters deal with not being the town's heroes for a while. The players may assume there is something sinister afoot, but this really is just an other adventuring group, comparable to themselves. If there are any other plots going on in this town, Necromancer's Cross should try to step in on them, complicating the character's actions. Where ever possible, Necromancer's Cross will try to take the credit. This plot can be completely resolved via diplomacy if desired. Necromancer's Cross will eventually move on, but stories of their exploits should continue to reach the party occasionally. If the players turn Necromancer's Cross in to allies, use them again as contacts in other plots, but they won't join forces with the party in any meaningful way, as they are just too independent for that.
Rumors The horse breeder Thorn Beresford claims his new horse is actually his wife. Most say he's gone loopy after his real wife disappeared last year.
Mindariantica (194, 100)
Nation: Kirkada
Population: 1,490
Motto: Many Clans, One Nation
Year Founded: 2727
Potential Plots
Unrequited Love A local girl has been sneaking off in the middle of the night, and her parents don't know where to. They believe she has a secret suitor, and they're willing to pay to make sure she's safe. The girl has actually captured a young lad that she's in love with. Unfortunately, he doesn't return her feelings, and she won't let him go. Emna Osillbury, a fiery, emotional girl, has seemed aglow of late, and the people of her city believe that they know why. They believe that she's found young love. Her parents, Gilbert, and Ádís are aware that Emna is sneaking out of the house in the middle of the night, but they don't know where she goes. Against his better judgment, Gilbert agreed not to interfere with his daughter's courtship (he finds it rather charming, as he was similarly pursued as a boy), but he is worried for her safety. A young lad named Bartholomew von Grosser was recently declared missing, and Gilbert wants to make sure that his daughter isn't snatched up by some delinquent in the hours after dusk to suffer the same fate. He's willing to offer a small payment to someone if they can discreetly follow his daughter and find where she heads off to in the middle of the night. The Cave Emna has fallen madly in love with Bartholomew Sibbell, the "missing" boy. Unfortunately, he doesn't return her feelings—a circumstance that is truly regrettable, as Emna refuses to let him leave! She found a cave nearby town, and a fifteen-foot pit within, where she keeps Bartholomew. She's kept him here for days, bringing him food and drink every night. While he eats in terror, she sings love songs and reads romantic poetry to the boy. In her mind, she is being quite charming and irresistible—every verse and sonnet is slowly making Bartholomew fall desperately, passionately in love with the young girl. Of course, the reality is far different, as the object of her affection grows increasingly worried for his life and state of mind. If confronted, Emna swears that she and Bartholomew are in love. If a woman tries to help the lad reach his freedom, Emna will accuse the woman of trying to seduce Bartholomew and take him away from her.
Rumors Summer is coming, and it will be the longest, hottest, driest summer ever.
Modwin Green (197, 97)
Nation: Kirkada
Population: 37,350
Motto: Jewel of the Forest
Year Founded: 2855
Potential Plots
Fae Marauders A group of fae, supposedly striking from a portal in the forest that leads to the Winter Court, have been attacking travelers of late. Some think they are mundane bandits in disguise.
Rumors Erik is not really a member of Clan Hautreeve; he killed a clan member long ago and stole his identity.
Mosnowth (190, 99)
Nation: Kirkada
Population: 1,126
Motto: Foe of the Insolent
Year Founded: 2641
Potential Plots
Crab Pot Stakeout Lookouts are needed by a fisherman to catch his rival in the act of stealing his catch. Theothelm Bluebrew is a middle-aged fisherman who makes his living catching and selling crabs. This puts him in direct competition with Vottr Gisborne, a wily veteran crab fisherman who has long been Theothelm's rival. Theothelm suspects that Vottr has been stealing crabs from his crab pots so he can blackmail the older man. To this extent, he is looking to hire one or more lookouts. Theothelm will eagerly explain his plan. The lookouts' only job is to hide and watch his crab pots at night, when he suspects Vottr will come around to steal any captured crabs. He reiterates with a stern voice: the lookouts are NOT to interfere! Once the lookouts have confirmed the theft, they are to send a rider to bring the news to Theothelm, so he can be at Vottr's home, waiting to catch him red-handed. When he does, he will offer the man a choice: he can go to jail for being a thief, or he can agree to marry his daughter Hrodohaidis to Theothelm, as Theothelm has long been in love with Hrodohaidis. The stakeout is set to take place on a sandy bluff by a series of tidal pools where Theothelm typically leaves his crab pots. From the bluff, about eighty feet from the water, the lookouts will have a great view of the area and can easily remain hidden. The night of the stakeout is clear with a bright moon in the sky. Just as predicted, a figure will emerge from the darkness to check the traps, and open them to steal the crabs. This figure, it turns out, is none other than Hrodohaidis herself. Her father has been stealing the crabs, but tonight he has taken ill. As she does so, the lookouts notice a number of other figures approaching the tidal pools: three water-logged sea-ghouls, with pallid green skin, a mouth full of needle-like teeth and barnacle-covered claws. The lookouts will have to decide whether they are to intervene to try and save the woman from the approaching sea-ghouls, or do as instructed and abstain from interfering.
Rumors The constable is running a protection racket, and most of those in the jail are people who would not pay the extortion he demands.
Muriel Green (189, 100)
Nation: Kirkada
Population: 4,966
Motto: Ever Growing
Year Founded: 2705
Potential Plots
Hijacked A desperate alchemist needs help. She leveraged her funds on a large shipment of inventory, but it was hijacked. Felice Wilmot the Alchemist has barkeeps and shop-owners on the lookout for anyone who seems capable of helping. Those merchants will refer such individuals to her eclectic home near the edge of town. They are her last hope to recover the shipment and avoid paying the penalty to the crime boss she took out a large loan from. She knows her shipment was hijacked because there was one survivor, named Josett Whiskeyforge. He was a porter, and suffered massive injuries in the fight with the bandits. He staggered down the trade-road until found by a passer-by, and died shortly thereafter. His last request was to inform the Alchemist that they were ambushed, and that the forces of the bandits are innumerable, and armed with magical weaponry. The inventory was stolen by bandits two days ago, several miles from town. The remains of the caravan can be located rather easily, as the bandits burned the wagon. In addition, the bandits burned their symbol, a clawed hand clutching a bloody heart, into a nearby tree. Evidence of a fight is obvious, and despite the time since the attack, they can be tracked, thought it may be difficult. The bandits are holed up in an old watermill and stone house not too far from the ambush site. They are a small force, desperate and hungry. In their midst is the survivor, who faked his death. He was a mole, planted in the caravan to tip it off to the bandits, as his wife is the bandit leader.
Rumors All the cats in Muriel Green are spying for Felice Stille.
Nilaster (195, 99)
Nation: Kirkada
Population: 1,041
Motto: First in Strength
Year Founded: 2642
Potential Plots
Barbarian Raiders A bold tribe of migratory barbarians called the Insolent Scholars have been raiding settlements and robbing travelers in the area.
Rumors The mayor is actually a witch.
Ninefingersborn (198, 97)
Nation: Kirkada
Population: 20,849
Motto: Gem of Kirkada
Year Founded: 2652
Potential Plots
Fae Marauders A group of fae, supposedly striking from a portal in the forest that leads to the Winter Court, have been attacking travelers of late. Some think they are mundane bandits in disguise.
Rumors Taxes are about to go up dramatically.
Olvenskolmarket (190, 99)
Nation: Kirkada
Population: 3,425
Motto: The Assassin's Follie
Year Founded: 2615
Potential Plots
A Bee Crisis A highly aggressive strain of bee has been invading the hives that are the primary source of income for many of Olvenskolmarket's, and people are starting to get hurt.
Rumors Olvenskolmarket was built on an ancient burial grounds, and the ghosts of those interred there send nightmares to those who sleep over their bones.
Onyxhall (199, 99)
Nation: Kirkada
Population: 2,438
Motto: Beware the Diabolist
Year Founded: 2727
Potential Plots
Evicted Loggers A sect of druids have been forcing loggers out of the forests, claiming the loggers are violating the tenets of their religion.
Rumors We are about to start being taxed if we don't go to the temple enough.
Orbillinium (199, 99)
Nation: Kirkada
Population: 5,904
Motto: Watch our Deeds
Year Founded: 2849
Potential Plots
Big Pointy Teeth Townsfolk are complaining about the vicious creatures terrorizing the nearby areas. The victims were found with terrible wounds that appear inflicted by razor-sharp teeth. The vicious creatures are actually a pack of dire lagomorphs, created by a mad researcher. These oversized hares have acquired a taste for blood, and will stop at nothing to sate their terrible thirst. The bodies were found with deep gashes and chunks of flesh torn right off the bone. Orbillinium's residents are worried that wolves or mountain lions have decided to venture too close. They're willing to part with some of the gold that they pooled together if someone would be able to make the wilderness safe again. While no one has seen the monsters in person, a researcher from the capital of Kirkada, named Odilia Gemcrow, believes it to be the work of dire lagomorphs. A crazed old man named Buxley Houk. a former colleague of Odilia was performing odd experiments over the prior several months, all involving wild hares. Odilia also knows the perfect way to lure and capture the once-gentle creatures. Those who are unlucky enough to cross the dire lagomorphs will learn that they are quick, vicious, and resilient. If any of the lagomorphs are severely injured, they will attempt to flee from battle. An able tracker could use this opportunity to pursue the hare back to its warren. If someone were to find Buxley, they'll learn that he still performs experiments on wild hares, turning them into the vicious beasts that are terrorizing folks in the wilderness. He is only interested in his research, though, and will not be easily swayed from it. Flanked by a small pack of the beasts he's created, he is a force to be reckoned with.
Rumors Lefleda Hallcharm and Odalric Foamvein have been having an affair for years. What they don't know is that their spouses Odalric and Lefleda are fully aware of this, and have been using it as cover for their own trysts.
Orderabbey (197, 98)
Nation: Kirkada
Population: 6,668
Motto: First in Bravery
Year Founded: 2607
Potential Plots
The Demon Heart The most pious lay followers of the local church in town are going missing without a trace, and the priest in charge asks for help. The priest is possessed and doesn't know it. Secretly, at night, with the demon in control, he is killing his own parishioners. Years ago, the head priest, Shandar Luckforge, battled a supernatural evil entity of darkness. The cost to defeat it was to imprison the entity in the priest's own soul. The mystic restraints are weakening and the demon is controlling the priest's action without his knowledge. Protected by his devout faith, after the original battle years ago, the priest was unharmed, and the enemy lay dormant within him, trapped. Recently though, the priest has lost some resolve, and the demon can now take control of him, but only while he sleeps, and is not exposed to the light of day. The possessed priest is killing parishioners at night to gain strength for the demon so it can fully take control. The demon is aware of the priest's daily actions, but remains undetectable hiding within the priest's aura. The priest is completely unaware of the demon, and is honestly concerned for the well being of his congregation, and sincerely wants help with discovering who is murdering his congregation.
Rumors Winter is coming, and it will be the longest, coldest, darkest winter ever.
Paconus (198, 98)
Nation: Kirkada
Population: 6,048
Motto: Fearlessness Unbounded
Year Founded: 2617
Potential Plots
Out in the Fields A farmer can't feed his family without any crops. His harvest been rotten and damaged for the last few seasons, but he can't figure out why. The farmer has incurred the wrath of a band of witches who he refused to shelter years prior. They cursed him by invoking a pack of mud elementals on his fields. Farmer Benedict Montacute, has turned up a rotten, damaged crop for the last few seasons. He's worried that he'll have to abandon his farm soon, because he's not been making enough money or food to feed his family, and his home is beginning to fall into disrepair. The farmer believes that his rotten luck began a couple years prior, when he refused shelter to a band of witches. Ever since then, he says as if the ground itself has become tainted, and the crops are unable to root properly or absorb the proper nutrients. He's tried everything from purchasing premium fertilizer to moving his fields entirely. When pressed for information, the farmer will mention that the ground has seemed damper and muddier in recent seasons even though the rains are lighter than normal. As it turns out, his fields are being damaged by mud elementals, given life and purpose to plague the farmer by the witches he scorned before. Benedict doesn't have the means to fend off the elementals, but he'll offer the last of his coin to anyone who is willing to help him with his problems. His wife will also offer up a home cooked meal any time their saviors return. Two of the witches have long moved on, but the last, a young woman named Elarinya Estbury, set up roots in a cave in the nearby wilderness. If those helping the farmer can find her, she'll end the mud elementals' existence in exchange for a bribe—along with an apology from Benedict.
Rumors The High Chief granted lands in the forest to the Stickhare family 811 years ago, and they founded Paconus upon them.
Pannrim Grove (188, 100)
Nation: Kirkada
Population: 4,214
Motto: Hidden Virtues
Year Founded: 2694
Potential Plots
Hijacked A desperate alchemist needs help. She leveraged her funds on a large shipment of inventory, but it was hijacked. Línhilder Strachleigh the Alchemist has barkeeps and shop-owners on the lookout for anyone who seems capable of helping. Those merchants will refer such individuals to her eclectic home near the edge of town. They are her last hope to recover the shipment and avoid paying the penalty to the crime boss she took out a large loan from. She knows her shipment was hijacked because there was one survivor, named Godmer Ralph. He was a porter, and suffered massive injuries in the fight with the bandits. He staggered down the trade-road until found by a passer-by, and died shortly thereafter. His last request was to inform the Alchemist that they were ambushed, and that the forces of the bandits are innumerable, and armed with magical weaponry. The inventory was stolen by bandits two days ago, several miles from town. The remains of the caravan can be located rather easily, as the bandits burned the wagon. In addition, the bandits burned their symbol, a clawed hand clutching a bloody heart, into a nearby tree. Evidence of a fight is obvious, and despite the time since the attack, they can be tracked, thought it may be difficult. The bandits are holed up in an old watermill and stone house not too far from the ambush site. They are a small force, desperate and hungry. In their midst is the survivor, who faked his death. He was a mole, planted in the caravan to tip it off to the bandits, as his wife is the bandit leader.
Rumors Several Pannrim Grove residents trace their family trees back to the famed hero Indrew Cuddon.
Quenfield Field (199, 99)
Nation: Kirkada
Population: 7,752
Motto: Never Graceful through Filth
Year Founded: 2617
Potential Plots
Healing Tea An apothecary's daughter has grown ill, and the only thing that can save her is a particular kind of tea leaf from a nearby forest. The forest that the apothecary's daughter gathers herbs from is the same one that caused her to grow sick. Anyone who ventures into the forest has to keep a keen eye on the strange myconid creatures that live there. An apothecary of great renown has earned high praise from the people of the nearby villages. He has to admit, his fame was earned with the help of another: his daughter. As Alvar Beck grew older and infirm, he passed along his knowledge to his daughter, Yrene. While the apothecary was young, there was no animal or beast that could send him scurrying from much-needed herbs, roots, and seeds, and his daughter picked up that trait as well. However, Yrene's pride was her undoing. After a recent trip for supplies, she has grown terribly ill. The apothecary knows that the only thing that will cure her is a kind of tea leaf from a nearby forest—the same forest that the daughter frequents. Because the apothecary is old and unable to even walk long distances, he cannot make the journey to find the tea leaves. Instead, he will direct those who are strong in both body and spirit to the component that will save his daughter's life. The forest is filled with all manner of creatures, and some are hostile—especially to a larger group of adventurers who infringe upon their homes. Alvar cautions the group to watch out for a race of mushroom-like people. In fact, these mushroom-people are the ones responsible for Yrene's illness in the first place, and the tea leaves he seeks only grow well within their domain. They coat their weapons with a toxin that can inflict a terrible sickness upon their victims. Fatigue, dizziness, and fever are just some of the symptoms of their poison. The mushroom-people are difficult to talk to, but are not intrinsically evil. They will only attack when intruders harm living parts of the forest or invade their domain. When communication can be established, they can be swayed to part with the tea leaves that can save the apothecary's daughter.
Rumors Káti Stormbottom and Christina Gooder have been having an affair for years. Neither of their spouses know.
Rainward Grove (198, 97)
Nation: Kirkada
Population: 107,824
Motto: Valorous Sons
Year Founded: 2453
Potential Plots
Barbarian Raiders A bold tribe of migratory barbarians called the Cynical Ancients have been raiding settlements and robbing travelers in the area.
Rumors A drunken sailor named Marion Fonteyn claims the ghost of a man she killed, Kárhofdi, is still haunting him.
Raitha's Chapel (197, 99)
Nation: Kirkada
Population: 2,212
Motto: Every Soul a Battlefield
Year Founded: 2762
Potential Plots
Barbarian Raiders A bold tribe of migratory barbarians called the Ruthless Menaces have been raiding settlements and robbing travelers in the area.
Rumors Foreign coins will soon be declared contraband in Kirkada. Adan von Wildgrube is offering to buy them for half price and melt them down for their metal value.
Ricklyn (192, 98)
Nation: Kirkada
Population: 2,818
Motto: The Infallibility to Come
Year Founded: 2701
Potential Plots
Harbor Horror Sóti Nobleeyes, the mayor of Ricklyn, needs investigators to find out why ships are sinking mysteriously. Something terrible has moved into the harbor. Ships have begun sinking late at night for no apparent reason. Others crash into docks or shores, or float off to sea, their anchor chains torn asunder. Even more disturbing, sailors on night watch sometimes disappear without a trace, as if snatched silently from the deck. What foul menace is responsible and who can destroy it or drive it off?
Rumors The horse breeder Leith Osborne claims his new horse is actually his wife. Most say he's gone loopy after his real wife disappeared last year.
Ringgreen (198, 97)
Nation: Kirkada
Population: 5,334
Motto: Only the Best is Good Enough
Year Founded: 2625
Potential Plots
Rare Earths A metalsmith seeks a rare element. The famed metalsmith Basil Maminot has been experimenting with exotic alloys, and needs a small amount of a metal so rare there's none for sale anywhere. The only known source of the metal, commonly known as Adia's Ore, is an abandoned mine over a week's travel away. The mine has been out of use for years and is said to be infested with all manner of nefarious things, from bloodthirsty manticores to man-eating archons. Basil will forge a high-quality weapon or suit of armor for any who can return with a cartful of the rare ore.
Rumors We are about to start being taxed if we don't go to the temple enough.
Roryum (198, 99)
Nation: Kirkada
Population: 6,181
Motto: The High Chief's Rest
Year Founded: 2677
Potential Plots
The Hungry Giant Roryum is on the verge of panic, as a frightening giant steals away one of their livestock every few days. Fearing starvation in the coming months, the villagers call for the help of anyone who can solve their big problem. The giant isn't simply stealing the livestock to eat them. It stole the animals so that it could breed them and have an endless supply for the years to come. The settlers are worried that they'll go hungry through the winter if they can't stop the big brute. They're hiring negotiators to placate the giant by whatever means necessary. If the negotiators should seek out the giant, named Grimbert, they will find he is not simply pillaging the settlement for a quick meal. He's taken the livestock and put them to use, intent on breeding them for the seasons to come. Of course, knowing his appetite, he's allowed for plenty of leftovers. Though the giant is not altogether friendly, he's not without reason. An accord can be struck with him to various effects. Though the settlement makes for an easy target, there are wild animals in the wilderness. A cunning diplomat could convince him to hunt those animals, to either his benefit or the settlement's. In time, they could even grow to have a sort of symbiotic relationship with each other. Of course, should diplomacy fail, a fight with the giant would not be uncalled for. And even if the giant could be convinced to share goods with the people of the settlement, they would have to be convinced likewise.
Rumors A group of hooded and cloaked strangers have showed up in Roryum and seem to be searching for someone.
Rumbald Abbey (198, 98)
Nation: Kirkada
Population: 7,551
Motto: And End to Vulgarity
Year Founded: 2699
Potential Plots
Holy Treasure The Clan Council recently issued an edict that handsomely rewards those who recover holy relics and donate them to the chiefdom. Explorers of all kinds have been searching in every cave and under every rock in Kirkada, hoping to strike it rich. A woman named Dúfa Bishoptree has a map to an ancient tomb that she believes holds a relic of a renowned priest named Hilda the Resourceful. She is offering to split the reward with anyone who helps her find the relic.
Rumors The hope's's Resolve tavern is selling a beer that they claimed has been blessed by the High Chief herself.
Ryanabrook (192, 99)
Nation: Kirkada
Population: 968
Motto: Home of the Studious
Year Founded: 2893
Potential Plots
Hijacked A desperate alchemist needs help. She leveraged her funds on a large shipment of inventory, but it was hijacked. Hildegard Scalemaker the Alchemist has barkeeps and shop-owners on the lookout for anyone who seems capable of helping. Those merchants will refer such individuals to her eclectic home near the edge of town. They are her last hope to recover the shipment and avoid paying the penalty to the crime boss she took out a large loan from. She knows her shipment was hijacked because there was one survivor, named Lawrence Grenefeld. He was a porter, and suffered massive injuries in the fight with the bandits. He staggered down the trade-road until found by a passer-by, and died shortly thereafter. His last request was to inform the Alchemist that they were ambushed, and that the forces of the bandits are innumerable, and armed with magical weaponry. The inventory was stolen by bandits two days ago, several miles from town. The remains of the caravan can be located rather easily, as the bandits burned the wagon. In addition, the bandits burned their symbol, a clawed hand clutching a bloody heart, into a nearby tree. Evidence of a fight is obvious, and despite the time since the attack, they can be tracked, thought it may be difficult. The bandits are holed up in an old watermill and stone house not too far from the ambush site. They are a small force, desperate and hungry. In their midst is the survivor, who faked his death. He was a mole, planted in the caravan to tip it off to the bandits, as his wife is the bandit leader.
Rumors Ryanabrook is going to be demolished when the High Chief turns the area into a hunting preserve.
Ryehill (194, 99)
Nation: Kirkada
Population: 989
Motto: The Love of the People is My Strength
Year Founded: 2786
Potential Plots
The Traveling Circus Augustine Burgess's Circus has come to town, and everyone is excited. One man is more concerned with where they come from, however, and will pay good money to find out how they arrive so quickly. The circus travels by way of a teleportation dais. Everything that the main tent covers was previously constructed on the dais, and travels to various places on the globe upon it. Alvar Haye has attended Augustine Burgess's Circus every time it arrives in Ryehill since he was a little boy. Over the years, though, his excitement has turned to curiosity. The last time the circus appeared, he noted that none of them travels the roads that lead through the wilderness to town. On his return to Ryehill that night, the circus workers were already where he expected them to be the next morning. Alvar has been puzzled over this oddity for years, and has become obsessed with solving the riddle. He has had no success thus far, and is now willing to part with 500gp if someone would be willing to dig up information on how they travel. Augustine learned that one of the worst distractions of his occupation was the set-up and breakdown of his grand tent. He spent a sizable sum of gold to pay for a teleportation dais that he set his circus atop. This device allows him to traverse the globe without any need to pull down a single tent, and best of all, it's hidden by a layer of sand and dirt so that none could easily discern the truth. Of course, Augustine is very protective of his secret, and if anyone should find out his trick, he'll stop at no lengths to see that the truth is flogged from their memory. His peculiar band of performers is a formidable bunch indeed, and they'll pursue anyone if they find out their circus is in peril. In spite of that, there are a few members of his troupe that are more interested in money than the bond of the circus family. For a few coins, they could be persuaded to loosen their tongue.
Rumors Taxes are about to go up dramatically.
Sarah Chapel (199, 99)
Nation: Kirkada
Population: 1,131
Motto: Ever Growing
Year Founded: 2963
Potential Plots
Hidden Bandits A group of soldiers have abandoned their military duty, and have become a well-armed gang robbing travelers nearby. The bandits, rumored to be thirty in total, killed their commander and much of their company, stole their gear, and have been hiding amongst the common folk for over a month now, sharing some of their spoils to keep their landlords quiet. Sarah Chapel has recently suffered one of their attacks, and in addition to so-far fruitless efforts by the town guard, the mayor is offering a reward to anyone who can bring the bandits to justice.
Rumors Thiódbjorg Steffen is actually a noble who retired from the intrigue and dangers of the capital, to live here in obscurity and comfort.
Sarah's Abbey (198, 99)
Nation: Kirkada
Population: 9,308
Motto: None more Captivating
Year Founded: 2979
Potential Plots
Holy Treasure The Clan Council recently issued an edict that handsomely rewards those who recover holy relics and donate them to the chiefdom. Explorers of all kinds have been searching in every cave and under every rock in Kirkada, hoping to strike it rich. A woman named Kumo Priors has a map to an ancient tomb that she believes holds a relic of a renowned priest named Ágæirr the Dazzling. She is offering to split the reward with anyone who helps her find the relic.
Rumors A boy prophesied to be the next High Chief has been born in a nearby town, and the current High Chief has sent assassins to kill the child.
Sattergard (191, 99)
Nation: Kirkada
Population: 3,037
Motto: Auspicious City
Year Founded: 2982
Potential Plots
Petrified Attackers Numerous fossilized creatures have started attacking Sattergard, and the mayor is desperate to hire help to defend it. The sandstone cliffs of Sattergard are a great place for naturalists to find the fossilized bones of creatures, revealed as crashing waves slowly crumble the cliff away. A great storm hit a few days ago, and collapsed a good portion of the cliff, revealing a trove of fossilized creatures which were remarkably intact and fully-articulated. Townsfolk gathered on the shore to stare at the bones, which suddenly came to life, pulled themselves out of the cliff face, and killed many of those on the beach. Over the last two days, the prehistoric stone skeletons have come closer and closer to the town, destroying everything in their path. Though they are slow to move, they seem unstoppable, and will arrive in a day or two. Mayor Audulfr is offering citizenship and a house near the center of town to anyone who can stop the skeletons. There are four petrified skeletons remaining: two stegosauri, one gargantuan brachiosaurus, and a bulette. Worse yet, more of the creatures may still appear as the cliff continues to crumble. If the cliff is searched, investigators will find the edge of a buried stone platform. Excavation will reveal this stone platform to have, carved in its surface, an ancient wizard's circle. The circle still radiates magic, powering the reanimation of the nearest fossils. If the circle is destroyed or its magic dispelled, no more fossils will be reanimated. GM Note: Depending on the desired difficult level, destroying the circle may also affect the four creatures on their way to town. If so, the animated stone skeletons will immediately stop and collapse to the ground, once again reduced to the simple petrified bones of ancient animals.
Rumors Sarai Castell did not drown at sea in an accident, but was murdered there.
Saufus (192, 99)
Nation: Kirkada
Population: 996
Motto: Ever Resplendent
Year Founded: 2933
Potential Plots
Out in the Fields A farmer can't feed his family without any crops. His harvest been rotten and damaged for the last few seasons, but he can't figure out why. The farmer has incurred the wrath of a band of witches who he refused to shelter years prior. They cursed him by invoking a pack of mud elementals on his fields. Farmer Ansehelm Cnut, has turned up a rotten, damaged crop for the last few seasons. He's worried that he'll have to abandon his farm soon, because he's not been making enough money or food to feed his family, and his home is beginning to fall into disrepair. The farmer believes that his rotten luck began a couple years prior, when he refused shelter to a band of witches. Ever since then, he says as if the ground itself has become tainted, and the crops are unable to root properly or absorb the proper nutrients. He's tried everything from purchasing premium fertilizer to moving his fields entirely. When pressed for information, the farmer will mention that the ground has seemed damper and muddier in recent seasons even though the rains are lighter than normal. As it turns out, his fields are being damaged by mud elementals, given life and purpose to plague the farmer by the witches he scorned before. Ansehelm doesn't have the means to fend off the elementals, but he'll offer the last of his coin to anyone who is willing to help him with his problems. His wife will also offer up a home cooked meal any time their saviors return. Two of the witches have long moved on, but the last, a young woman named Hildigardis Brodnax, set up roots in a cave in the nearby wilderness. If those helping the farmer can find her, she'll end the mud elementals' existence in exchange for a bribe—along with an apology from Ansehelm.
Rumors Húngerder has been promised in marriage to Heimirich Rudhall by her parents, Ilbert and Constance Damsell. She loathes him, and is planning to run away before the wedding.
Scobikyn (196, 100)
Nation: Kirkada
Population: 991
Motto: Place of the 10 Merciful Thorns
Year Founded: 2887
Potential Plots
Forbidden Magics What is more dangerous than forbidden magics? Forbidding them. The citizens of Scobikyn have always had absolute freedom in the use of magic. Some spells are considered undesirable, even downright wrong, but it has also been considered a greater wrong to tell a wizard what he may not do. And the use of such incantations has been very rare, in any event. Last week, however, the mayor made a public announcement that it was time to ban the most offensive magics, and a long list was posted with the specifics. To show their scorn for this blatant attack on freedom, the local spellcasters have apparently taken it upon themselves to cast every single spell on the list. It was funny at first, but as they have been working from summoning simple imps to the most powerful abominations, people are getting scared. Someone needs to get the wizards to stop their dangerous protest -- or get the mayor to back down -- before something truly terrible happens.
Rumors Colobert Rowlett caught Ernwin Gutermuth sleeping with his daughter, and takes every opportunity to make his life miserable.
Sertoranica (192, 100)
Nation: Kirkada
Population: 947
Motto: Empathy in the Darkest of Times
Year Founded: 2784
Potential Plots
Unexpected Exhumations Recently, citizens have noticed that some of the graves in the local cemetery appear to have been tampered with. They worry that their fallen are attempting to rise, and are calling for adventurers to be on the ready when the dead finally crawl from their graves. An undertaker is digging up the graves and burying the bodies without coffins, keeping the ones in his shop for display purposes in order to save money. Several of the graves were tampered with, a few more were excavated, and the dead interred therein lie at the bottom—but the coffins they were buried in are nowhere to be found. The citizens are ready to pay dearly to make sure that they don't end up overrun by the undead, and the aged priestess who runs the only temple in the village—a respected town leader—has prophesized that the adventurers are here to save them all. If the investigators decide to exhume the other graves that were tampered with, they will find a second body in those coffins. The reason for the state of the graves isn't so sinister, however. Simple greed is the cause for the graves being unearthed. The undertaker, old Odalric Buckingham, has come up with a way to looking to make some extra coin for his shop. He brings his display coffins to the cemetery, and lowers them into the ground; but once mourners leave, he simply pulls the coffin back up, and takes the body out, only to place it in an already-used grave instead!
Rumors The mayor is actually a shapeshifter who killed the man who originally held the post and copied his face.
Shadedydd (198, 99)
Nation: Kirkada
Population: 8,721
Motto: Strong Sons, Undaunted Daughters
Year Founded: 2764
Potential Plots
Evicted Loggers A sect of druids have been forcing loggers out of the forests, claiming the loggers are violating the tenets of their religion.
Rumors Biarnhofdi the Gorgon, a notorious mercenary, has been seen skulking in and out of the mayor's bedchambers at night.
Shernthorpe (192, 99)
Nation: Kirkada
Population: 1,873
Motto: Let Us be Judged by our Acts
Year Founded: 2750
Potential Plots
Out in the Fields A farmer can't feed his family without any crops. His harvest been rotten and damaged for the last few seasons, but he can't figure out why. The farmer has incurred the wrath of a band of witches who he refused to shelter years prior. They cursed him by invoking a pack of mud elementals on his fields. Farmer Lancelot Orepouch, has turned up a rotten, damaged crop for the last few seasons. He's worried that he'll have to abandon his farm soon, because he's not been making enough money or food to feed his family, and his home is beginning to fall into disrepair. The farmer believes that his rotten luck began a couple years prior, when he refused shelter to a band of witches. Ever since then, he says as if the ground itself has become tainted, and the crops are unable to root properly or absorb the proper nutrients. He's tried everything from purchasing premium fertilizer to moving his fields entirely. When pressed for information, the farmer will mention that the ground has seemed damper and muddier in recent seasons even though the rains are lighter than normal. As it turns out, his fields are being damaged by mud elementals, given life and purpose to plague the farmer by the witches he scorned before. Lancelot doesn't have the means to fend off the elementals, but he'll offer the last of his coin to anyone who is willing to help him with his problems. His wife will also offer up a home cooked meal any time their saviors return. Two of the witches have long moved on, but the last, a young woman named Audrey Rothenberg, set up roots in a cave in the nearby wilderness. If those helping the farmer can find her, she'll end the mud elementals' existence in exchange for a bribe—along with an apology from Lancelot.
Rumors Saegeat Coinhorn is actually an illegitimate child of the High Chief Lefleda Glennon, hidden away in Shernthorpe to avoid scandal.
Shortwich (196, 99) - capital
Nation: Kirkada
Population: 97,221
Motto: Shortwich before all
Year Founded: 2207
Potential Plots
The Hungry Giant Shortwich is on the verge of panic, as a frightening giant steals away one of their livestock every few days. Fearing starvation in the coming months, the villagers call for the help of anyone who can solve their big problem. The giant isn't simply stealing the livestock to eat them. It stole the animals so that it could breed them and have an endless supply for the years to come. The settlers are worried that they'll go hungry through the winter if they can't stop the big brute. They're hiring negotiators to placate the giant by whatever means necessary. If the negotiators should seek out the giant, named Terrell, they will find he is not simply pillaging the settlement for a quick meal. He's taken the livestock and put them to use, intent on breeding them for the seasons to come. Of course, knowing his appetite, he's allowed for plenty of leftovers. Though the giant is not altogether friendly, he's not without reason. An accord can be struck with him to various effects. Though the settlement makes for an easy target, there are wild animals in the wilderness. A cunning diplomat could convince him to hunt those animals, to either his benefit or the settlement's. In time, they could even grow to have a sort of symbiotic relationship with each other. Of course, should diplomacy fail, a fight with the giant would not be uncalled for. And even if the giant could be convinced to share goods with the people of the settlement, they would have to be convinced likewise.
Infestation Dire rats are becoming a nuisance in Shortwich, and the desperate harbormaster seeks adventurers to exterminate them. It appears that an aging merchant ship recently brought unintentional cargo to Shortwich with most unpleasant consequences. Dire rats are seen lurking in the dark places of town—cellars, back alleys, and sewers—and boldly roaming the streets at night. Like most rats, they carry pestilence and damage foodstores. Unlike most rats, a single one of the creatures is capable of killing and eating the fiercest of guard dogs, and even the occasional unlucky city guard. The harbormaster, a stern man named Evam Kitson, is looking for someone to find their nest and exterminate them before things get completely out of control.
A Missing Scorpion A gang of hapless thieves has stolen a powerful new weapon, and the mayor wants it recovered discreetly. The Clan Council commissioned a local artisan to craft a new weapon of war, which its creator, Njáll Flatcoat, has dubbed a Rotary Scorpion. The device is a siege instrument with a rotating cylinder attached to a launching mechanism, The cylinder can hold up to ten 7-foot bolts, and after each bolt is fired, the next bolt is immediately lined up in its place. The weapon is lightweight, very mobile, and can fire bolts four times faster than any scorpion known. A well-trained team can even reload the barrel as its being fired, which gives it an unparalleled advantage on the battlefield. The device was stolen from Njáll Flatcoat's workshop three days ago. The mayor is worried who it might be sold to and how it might be used but is even more worried that the Clan Council will discover that the weapon is lost, and he'll be held responsible. He is looking for a discreet team to find and return it before anyone realizes it is gone.
Rumors Doves have not been sighted in Shortwich for a year because they are being sacrificed by a cult. Stanmer Froststaff was murdered and replaced by a lookalike. Ferdinand Jordan brings in extra coin by warming the bed of any man who will pay.
Silverabbey (191, 100)
Nation: Kirkada
Population: 983
Motto: Children of Grace
Year Founded: 2740
Potential Plots
A Burdensome Tax The mayor is squeezing excessive tax revenues out of the city's inhabitants, and a local noble will do whatever it takes to make him stop. The noblewoman has a plan to link the mayor to a sinister cult, which should solve the problem. Gunnvör Barbhound stands to lose a sizable amount of income due to the mayor's new tax upon trade goods. She says she speaks for a ground of concerned fellow nobles and business owners, and she has a plan to stop the new tax before it even goes into effect. She has a dagger that bears the seal of the notorious death cult called the Unkempt Hexblades, known for the bloody sacrifice of children to their dark god, Waldo the Horrid. Were this dagger to be found in the mayor's procession at the next council meeting, the mayor would be immediately arrested, and the tax plan stopped. However, to really sell the connection to the cult, an investigation of the mayor's home would need to turn up more information. Fortunately, Gunnvör happens to have additional documentation that would do the trick. Now she just needs someone to plant the evidence on the mayor's person and in the mayor's home - and she'll pay handsomely to those who can accomplish this task. To ensure her scheme is never uncovered, she has hired a group of assassins to eliminate those who plant the evidence once their work is done.
Rumors Aldstan is not really a member of Clan Crocker; he killed a clan member long ago and stole his identity.
Silverhall (199, 100)
Nation: Kirkada
Population: 2,253
Motto: The Future is Loyalty
Year Founded: 2772
Potential Plots
Animal Bandits A bounty has been placed on an unusual group of bandits that have been plaguing the area lately. Eyewitnesses claim the bandits are all sentient animals – foxes, squirrels, raccoons and deer – and are said to be led by a clever black bear.
Rumors Many wizards are starting to use a new variant on the web spell that lets them share information worldwide.
Simonlip (196, 99)
Nation: Kirkada
Population: 4,105
Motto: Out of Darkness, Light
Year Founded: 2952
Potential Plots
Dead Man's Hand At a local tavern, a card game is getting intense. The betting escalates, and one of the participants, a lowly pirate captain named Adalhard Candlechipper, bets it all, and puts the deed to his ship into the pile. You've now won, and are the proud owner of a former pirate vessel! The catch is, the losing captain never owned the ship in the first place, and its rightful owners are now coming after the winner. Even worse, there are at least three notorious villains who claim ownership! There's a wide range of possibilities for the theoretical owners. A few suggestions:
• The arch-nemesis of the new winner, now employed by a local pirate captain named Adalhard Candlechipper. If he can obtain the ship, which the captain believes is rightfully his, he can assume command over his crew. However, if the captain is notified of his new employee's plans, he could be an ally. • A doppleganger, posing as a local authority figure, aims to seize possession in the name of the law. • The agent of a sea-witch approaches the new owner with a proposition: sail the ship to a specific set of coordinates during the full moon, and the stars will be aligned perfectly to grant the new owner a blessing, that will temporarily grant the owner (and the crew) the ability to see into the future. The reality is that the sea-witch needs a ship and crew to sacrifice to a great sea beast, and the new owner is the sacrifice!
Rumors Several Simonlip residents trace their family trees back to the famed hero Ronnongh von Baumhauer.
Sloothaster (191, 99)
Nation: Kirkada
Population: 3,477
Motto: Blessed with Intelligence
Year Founded: 2892
Potential Plots
That Familiar Feeling A friendly local mage has not been seen in Sloothaster for some time. Visits to his tower have produced few answers, but a faint voice inside seems to indicate distress. The mage recently threw a celebration—one that he knew was to be his last, as he was beginning to ail. The only one on hand who can speak the truth is the mage's familiar, an emaciated cat that has been trapped in the tower since his master's passing and seeks a return to its own dimension. Recently, a mage, Arvider Beastpot, who is renowned in these parts, held a huge celebration in his tower. He had grown sick, and he knew that his time was short, though he had hidden the truth from his guests in the town. Unfortunately, the end of his days came much quicker than he was prepared for. At the end of his party, when the last guest left, he locked the door, as he was oft to do. Succumbing to a severe pain, he clutched his heart and fell to the floor. The only being that can relate this final portion of Arvider's sad tale is his familiar, an old black cat named Modest that hasn't eaten since his master's passing—though he has considered taking a nibble of the old mage himself. Much to his dismay, the cat is trapped in the wizard's tower. The villagers have investigated the Arvider's absence, but because the tower is magically locked, they've been unable to enter. The familiar's voice is too faint to be heard clearly, but he desperately wants to be sent back to the extraplanar realm he was summoned from. The dilemma, then, is finding someone who can access the tower. There are two of ways to enter the tower:
• Scaling its stonewalls to a window eighty feet above is difficult, as the stone is very smooth, with no handholds. The only window is only large enough for a tiny child to enter. • Someone can attempt to pick its complex lock. Arvider also added another layer of security on the lock, as it is protected by a magical acid trap.
Anyone who gets inside will find the cat explaining what happened and asking to be sent back to his home, by way of a magic mirror in one of the mage's many rooms. If a compassionate person promises to send the familiar back to where it belongs, the familiar will reveal the secret alcoves that hide the mage's treasures.
Rumors The horse breeder Alexander Gorst claims his new horse is actually his wife. Most say he's gone loopy after his real wife disappeared last year.
Smallgreen (191, 99)
Nation: Kirkada
Population: 990
Motto: Second but not Third
Year Founded: 2782
Potential Plots
Sectarian Abduction Joyce Keenseer, the head of a local temple, has recently gone missing. Most believe that she has been captured by the Energetic Valor religious sect, whom the Clan Council has recently outlawed as heathens. While that sect is still followed by some of the older people in Smallgreen, open worship of their faith has gone underground.
Rumors Sarah Bauers caught Hrodohaidis Dahl sleeping with her son, and takes every opportunity to publicly shame the tart.
Snarylwar (193, 100)
Nation: Kirkada
Population: 1,387
Motto: Let Us be Wonderful
Year Founded: 2719
Potential Plots
Out in the Fields A farmer can't feed his family without any crops. His harvest been rotten and damaged for the last few seasons, but he can't figure out why. The farmer has incurred the wrath of a band of witches who he refused to shelter years prior. They cursed him by invoking a pack of mud elementals on his fields. Farmer Ortwin Withinghall, has turned up a rotten, damaged crop for the last few seasons. He's worried that he'll have to abandon his farm soon, because he's not been making enough money or food to feed his family, and his home is beginning to fall into disrepair. The farmer believes that his rotten luck began a couple years prior, when he refused shelter to a band of witches. Ever since then, he says as if the ground itself has become tainted, and the crops are unable to root properly or absorb the proper nutrients. He's tried everything from purchasing premium fertilizer to moving his fields entirely. When pressed for information, the farmer will mention that the ground has seemed damper and muddier in recent seasons even though the rains are lighter than normal. As it turns out, his fields are being damaged by mud elementals, given life and purpose to plague the farmer by the witches he scorned before. Ortwin doesn't have the means to fend off the elementals, but he'll offer the last of his coin to anyone who is willing to help him with his problems. His wife will also offer up a home cooked meal any time their saviors return. Two of the witches have long moved on, but the last, a young woman named Gracze Greene, set up roots in a cave in the nearby wilderness. If those helping the farmer can find her, she'll end the mud elementals' existence in exchange for a bribe—along with an apology from Ortwin.
Rumors Suni Peppercleaver is secretly a hermaphrodite.
Snowhill (193, 99)
Nation: Kirkada
Population: 984
Motto: Blessed with Sympathy
Year Founded: 2744
Potential Plots
A Burdensome Tax The mayor is squeezing excessive tax revenues out of the city's inhabitants, and a local noble will do whatever it takes to make him stop. The noblewoman has a plan to link the mayor to a sinister cult, which should solve the problem. Hailwic Kegsplit stands to lose a sizable amount of income due to the mayor's new tax upon trade goods. She says she speaks for a ground of concerned fellow nobles and business owners, and she has a plan to stop the new tax before it even goes into effect. She has a dagger that bears the seal of the notorious death cult called the Vindictive Ettins, known for the bloody sacrifice of children to their dark god, Kenias the Wretched. Were this dagger to be found in the mayor's procession at the next council meeting, the mayor would be immediately arrested, and the tax plan stopped. However, to really sell the connection to the cult, an investigation of the mayor's home would need to turn up more information. Fortunately, Hailwic happens to have additional documentation that would do the trick. Now she just needs someone to plant the evidence on the mayor's person and in the mayor's home - and she'll pay handsomely to those who can accomplish this task. To ensure her scheme is never uncovered, she has hired a group of assassins to eliminate those who plant the evidence once their work is done.
Rumors The darkness is getting ready to counterattack.
Sourwood (198, 100)
Nation: Kirkada
Population: 6,469
Motto: Beware the Grotesque
Year Founded: 2957
Potential Plots
Rare Earths A metalsmith seeks a rare element. The famed metalsmith Algar Ryechanter has been experimenting with exotic alloys, and needs a small amount of a metal so rare there's none for sale anywhere. The only known source of the metal, commonly known as Lianora's Ore, is an abandoned mine over a week's travel away. The mine has been out of use for years and is said to be infested with all manner of nefarious things, from bloodthirsty elder things to man-eating treants. Algar will forge a high-quality weapon or suit of armor for any who can return with a cartful of the rare ore.
Rumors Samson Eggerley and Ingríder Fowler have been having an affair for years. Neither of their spouses know.
Spanhams (198, 97)
Nation: Kirkada
Population: 2,184
Motto: From our Docks, Valor
Year Founded: 2701
Potential Plots
Unrequited Love A local girl has been sneaking off in the middle of the night, and her parents don't know where to. They believe she has a secret suitor, and they're willing to pay to make sure she's safe. The girl has actually captured a young lad that she's in love with. Unfortunately, he doesn't return her feelings, and she won't let him go. Greilod Kruse, a fiery, emotional girl, has seemed aglow of late, and the people of her city believe that they know why. They believe that she's found young love. Her parents, Ricohard, and Ingeburg are aware that Greilod is sneaking out of the house in the middle of the night, but they don't know where she goes. Against his better judgment, Ricohard agreed not to interfere with his daughter's courtship (he finds it rather charming, as he was similarly pursued as a boy), but he is worried for her safety. A young lad named Widard Pelletoot was recently declared missing, and Ricohard wants to make sure that his daughter isn't snatched up by some delinquent in the hours after dusk to suffer the same fate. He's willing to offer a small payment to someone if they can discreetly follow his daughter and find where she heads off to in the middle of the night. The Cave Greilod has fallen madly in love with Widard Broughton, the "missing" boy. Unfortunately, he doesn't return her feelings—a circumstance that is truly regrettable, as Greilod refuses to let him leave! She found a cave nearby town, and a fifteen-foot pit within, where she keeps Widard. She's kept him here for days, bringing him food and drink every night. While he eats in terror, she sings love songs and reads romantic poetry to the boy. In her mind, she is being quite charming and irresistible—every verse and sonnet is slowly making Widard fall desperately, passionately in love with the young girl. Of course, the reality is far different, as the object of her affection grows increasingly worried for his life and state of mind. If confronted, Greilod swears that she and Widard are in love. If a woman tries to help the lad reach his freedom, Greilod will accuse the woman of trying to seduce Widard and take him away from her.
Rumors A self-appointed 'archaeologist' named Hokolo recently saved a band of adventurers from death when they entered the tomb he was raiding.
Spicehill (192, 99)
Nation: Kirkada
Population: 2,695
Motto: Fortune Favors the Infallible
Year Founded: 2909
Potential Plots
A Filthy Enigma Something is driving vermin from the sewer systems of Spicehill, and locals will pay to find out what it is.
All manner of vermin have been fleeing forth from Spicehill's labyrinthine sewers over the past few weeks, and taken up new homes in the dwellings and businesses nearby. Concerned residents are offering a reward to anyone who might be brave enough to venture down into the dark sewers and find out what's driving the animals out.
Deep within the strangely-clean sewers lies the answer: a gelatinous cube has spawned 3 more cubes recently, and they have driven anything living out of the tunnels.
Rumors Wibald has been promised in marriage to Yrene Platebrand by her parents, Ríkvider and Mawa Saunders. He loathes her, and is making plans to run off before the wedding.
Steppbrough (195, 100)
Nation: Kirkada
Population: 976
Motto: From our Docks, Ambition
Year Founded: 2987
Potential Plots
The Hungry Giant Steppbrough is on the verge of panic, as a frightening giant steals away one of their livestock every few days. Fearing starvation in the coming months, the villagers call for the help of anyone who can solve their big problem. The giant isn't simply stealing the livestock to eat them. It stole the animals so that it could breed them and have an endless supply for the years to come. The settlers are worried that they'll go hungry through the winter if they can't stop the big brute. They're hiring negotiators to placate the giant by whatever means necessary. If the negotiators should seek out the giant, named Khounur, they will find he is not simply pillaging the settlement for a quick meal. He's taken the livestock and put them to use, intent on breeding them for the seasons to come. Of course, knowing his appetite, he's allowed for plenty of leftovers. Though the giant is not altogether friendly, he's not without reason. An accord can be struck with him to various effects. Though the settlement makes for an easy target, there are wild animals in the wilderness. A cunning diplomat could convince him to hunt those animals, to either his benefit or the settlement's. In time, they could even grow to have a sort of symbiotic relationship with each other. Of course, should diplomacy fail, a fight with the giant would not be uncalled for. And even if the giant could be convinced to share goods with the people of the settlement, they would have to be convinced likewise.
Rumors The High Chief is planning to turn herself into a lich... if she hasn't already.
Stertantica (199, 100)
Nation: Kirkada
Population: 5,709
Motto: We Look Ahead
Year Founded: 2775
Potential Plots
Forestry Rights Two rival groups of woodcutters lay claim to the same stretch of forest. If someone does not negotiate a truce between them soon, there will be bloodshed.
Rumors Stertantica was built on an ancient burial grounds, and the ghosts of those interred there send nightmares to those who sleep over their bones.
Stewchet Farm (191, 99)
Nation: Kirkada
Population: 4,257
Motto: Sword of the Clan Council
Year Founded: 2746
Potential Plots
The Wizard's Egg A wizard is offering a small fortune in return for a bird's egg that lies atop an unclimbable rocky island. The wizard Mahthildis Snowcane is a busy person, and suddenly finds herself in need of the fertilized egg of a rare shorebird that nests nearby. She has made it known that she will give the first person that brings her an egg a magical potion and a pouch of gold. People all over Stewchet Farm are abuzz about it, and while many claim that they are going to get an egg for Mahthildis, no one has yet to do so—or even attempt it. The reason no one has yet attempted to steal an egg is because even getting to the rookery is a monumental challenge. The shorebirds nest upon a basalt rock called Vindictive Point, approximately two miles offshore. The rock rises two hundred feet from the surrounding waters, and its sides are sheer all the way down. If one were able to get a boat up next to it, the wave action might smash it to bits before anyone can climb onto the rock. From there, someone would need to climb a wet, almost vertical cliff with few handholds, while staving off diving attacks by the shorebirds nesting atop the rock. If one were to fall, they would be at the mercy of the sharks that swim in the waters here. The egg itself is a colorful sphere about the size of a large man's fist, and weighs three pounds. Should someone accomplish the task and return to shore with an egg, a gang of thieves armed with clubs and short swords will attempt to waylay them and take the eggs for themselves. A second group of thieves, watching the scrum, lie in wait, ready to pounce upon the weakened, winning group. If returned to Mahthildis intact, she will curtly exchange the goods for the egg at her front door, then slam it and go about her business.
Rumors Gunnríder has been promised in marriage to Hugh Saller by her parents, Riculf and Emna Lloyd. She loathes him, and is planning to run away before the wedding.
Stokennor (198, 99)
Nation: Kirkada
Population: 6,767
Motto: Progress with Loyalty
Year Founded: 2656
Potential Plots
A Missing Scorpion A gang of hapless thieves has stolen a powerful new weapon, and the mayor wants it recovered discreetly. The Clan Council commissioned a local artisan to craft a new weapon of war, which its creator, Malet Kistler, has dubbed a Rotary Scorpion. The device is a siege instrument with a rotating cylinder attached to a launching mechanism, The cylinder can hold up to ten 7-foot bolts, and after each bolt is fired, the next bolt is immediately lined up in its place. The weapon is lightweight, very mobile, and can fire bolts four times faster than any scorpion known. A well-trained team can even reload the barrel as its being fired, which gives it an unparalleled advantage on the battlefield. The device was stolen from Malet Kistler's workshop three days ago. The mayor is worried who it might be sold to and how it might be used but is even more worried that the Clan Council will discover that the weapon is lost, and he'll be held responsible. He is looking for a discreet team to find and return it before anyone realizes it is gone.
Rumors The wizard Ellen the Fair claims that a comet will soon appear, bright enough to see even during the day, and it will signal the end of the High Chief's reign.
Stopsawes (197, 99)
Nation: Kirkada
Population: 945
Motto: Fair Citizens
Year Founded: 2670
Potential Plots
Violent Evictions Mary Loredragon of the affluent House Brampton has purchased a large portion of land outside Stopsawes. Those who live on that land fear that she will turn them out without compensation, leaving them homeless and destitute. They know House Brampton has the wealth and connections to ensure that, even if some of the residents got hurt in the process, no one would pay much attention. They seek help in finding a way to preserve their way of life.
Rumors Douce and Mjodr Kitson dote on their beloved pet dog, Hakon. The true reason for this is that the pup is actually the reincarnated form of their poor son who died when he was four years old.
Stroxven (194, 99)
Nation: Kirkada
Population: 978
Motto: Let Grace Guide
Year Founded: 2847
Potential Plots
Meteor Shower A spectacular meteor shower is seen on one clear night over a wide area, delighting some and terrifying others. As always, there are those who see profit in this rare event. The showers have Stroxven a-buzz with rumor and speculation, ranging from the disfavor of the gods, blessed positive portents, to glee at the beauty of it. An overheard conversation indicates that the metals in those rocks from the sky can, on occasion, be used to craft magical items, and thus are extremely valuable. This statement is uttered by Christiana Gardiner, the agent for the reclusive local wizard Stanfled von Zimmerman. She will put the word out that someone could earn a pretty bit of coin by recovering the metals on the wizard's behalf. The Impact Site The impact site can be found 0 miles from Stroxven. Though there are dozens hunting for any star-metal that may have fallen from the sky, none have yet discovered the impact site. A crater twelve feet across and four feet deep holds the bolide that fell from the sky. This black chunk of metal is about the size of a human head, and lies partially buried at the bottom of the crater. After any investigators extract the bolide, they come into conflict with a local lord who claims these lands as his/her own, and sent a foraging party to recover the metal. Lord Leonard Lacy's retainers assume the investigators have found the metal, and demand they give it up at the point of a sword. The leader of Lord Leonard's recovery party, a dour woman named Gíslaug Mugcutter, wants to avoid drawing blood if possible, but is instructed to resort to violence if the investigators will not give up the rock.
Rumors The Gardiner and Lovet families have been violently feuding for years.
Swanhouse (197, 98)
Nation: Kirkada
Population: 3,995
Motto: Strength in Honor
Year Founded: 2829
Potential Plots
The Hungry Giant Swanhouse is on the verge of panic, as a frightening giant steals away one of their livestock every few days. Fearing starvation in the coming months, the villagers call for the help of anyone who can solve their big problem. The giant isn't simply stealing the livestock to eat them. It stole the animals so that it could breed them and have an endless supply for the years to come. The settlers are worried that they'll go hungry through the winter if they can't stop the big brute. They're hiring negotiators to placate the giant by whatever means necessary. If the negotiators should seek out the giant, named Stanlei, they will find he is not simply pillaging the settlement for a quick meal. He's taken the livestock and put them to use, intent on breeding them for the seasons to come. Of course, knowing his appetite, he's allowed for plenty of leftovers. Though the giant is not altogether friendly, he's not without reason. An accord can be struck with him to various effects. Though the settlement makes for an easy target, there are wild animals in the wilderness. A cunning diplomat could convince him to hunt those animals, to either his benefit or the settlement's. In time, they could even grow to have a sort of symbiotic relationship with each other. Of course, should diplomacy fail, a fight with the giant would not be uncalled for. And even if the giant could be convinced to share goods with the people of the settlement, they would have to be convinced likewise.
Rumors Matilda Harwood is secretly a hermaphrodite.
Talien's Castle (194, 99)
Nation: Kirkada
Population: 955
Motto: Together We are Strong
Year Founded: 2783
Potential Plots
Every Little Thing Villagers are complaining about a terrible amount of noise from a nearby wizard's tower. They wish for the wizard's rambunctiousness to be silenced, and will pay handsomely for help convincing him to quiet down. The wizard was attempting a dangerous spell that had an ill effect. Now, every item within his tower has come to life at the expense of his own. A mage's spell has gone horribly wrong. At his age, Sigifrid Whitecrow knew that there were fewer days ahead of him than there were before, and he attempted to learn some way to extend his life. There were rumors that a fountain of youth existed somewhere in the world, but he never had enough luck to find it. Instead, he'd been performing months of research on a ritual that he believed would let him transfer his life force into another object. Sigifrid was prepared to transfer his life force into a golem that he had prepared with countless careful calculations, spells, and enhancements. Unfortunately, none of his plans could have prepared him for the ritual's failure. Instead of his life force traveling into the golem, it separated and flowed into every item within the tower, with each object becoming animated and taking on a part of his personality. This has, in fact, become quite a problem for the people of the village. The objects in the tower have become a quiet rambunctious bunch (all answering to the name Sigifrid). With none of the villagers particularly fond of the idea of inciting the mage's wrath, they've been hesitant to venture to the tower to ask him to silence his prattling, but they'd be happy to pay a band of adventurers for their trouble. All the mage's possessions have come to life, and are actively celebrating their newfound sentience. Each has personality based on a figment of Sigifrid's identity and memories. A megalomaniacal spellbook, calling itself Hex, wishes to add more incantations; a candlestick calling itself Vivificus is passionate and debonair; Bihaldan the magnifying glass questions everything, and wants to learn all it can. They are not hostile to the investigators, but now that they are alive, they have no desire to have the failed ritual completed. The investigators will have to negotiate with the objects to get them to quiet down, and they will do so if Talien's Castle formally recognizes them as the legitimate owners of the tower.
Rumors Avdvenus Bonechipper is a drunkard, and beats his children when he's had too much wine.
Taminia (198, 99)
Nation: Kirkada
Population: 5,202
Motto: Born to Peace
Year Founded: 2599
Potential Plots
Goblin Territory Savage goblins mounted on worgs have been attacking those who venture into the nearby woods. One survivor says they have claimed the woods as their own.
Rumors The High Chief granted lands in the forest to the Page family 811 years ago, and they founded Taminia upon them.
Thunderpainantica (198, 98)
Nation: Kirkada
Population: 3,423
Motto: Salvation in Wisdom
Year Founded: 2666
Potential Plots
Out in the Fields A farmer can't feed his family without any crops. His harvest been rotten and damaged for the last few seasons, but he can't figure out why. The farmer has incurred the wrath of a band of witches who he refused to shelter years prior. They cursed him by invoking a pack of mud elementals on his fields. Farmer Modbert Brightminer, has turned up a rotten, damaged crop for the last few seasons. He's worried that he'll have to abandon his farm soon, because he's not been making enough money or food to feed his family, and his home is beginning to fall into disrepair. The farmer believes that his rotten luck began a couple years prior, when he refused shelter to a band of witches. Ever since then, he says as if the ground itself has become tainted, and the crops are unable to root properly or absorb the proper nutrients. He's tried everything from purchasing premium fertilizer to moving his fields entirely. When pressed for information, the farmer will mention that the ground has seemed damper and muddier in recent seasons even though the rains are lighter than normal. As it turns out, his fields are being damaged by mud elementals, given life and purpose to plague the farmer by the witches he scorned before. Modbert doesn't have the means to fend off the elementals, but he'll offer the last of his coin to anyone who is willing to help him with his problems. His wife will also offer up a home cooked meal any time their saviors return. Two of the witches have long moved on, but the last, a young woman named Laurae Woolsmith, set up roots in a cave in the nearby wilderness. If those helping the farmer can find her, she'll end the mud elementals' existence in exchange for a bribe—along with an apology from Modbert.
Rumors A new road is planning to be built that will bypass Thunderpainantica entirely, and traders will be forbidden to do commerce here.
Thunderpainlack (189, 100)
Nation: Kirkada
Population: 5,197
Motto: We do not Abide Perversity
Year Founded: 2859
Potential Plots
The Golden Boar A member of High Chief Lefleda Glennon's retinue was killed by a boar during a hunt outside of Thunderpainlack two days ago. The High Chief subsequently put a large bounty upon the beast's head, and every hunter in Kirkada is seeking for this wealthy prize. Many may even be willing to kill others to claim it.
Rumors Xakthar Leatherwater is a drunkard, and beats his children when he's had too much wine.
Torgolomueale (197, 98)
Nation: Kirkada
Population: 6,642
Motto: Behold our Deeds
Year Founded: 2688
Potential Plots
Meteor Shower A spectacular meteor shower is seen on one clear night over a wide area, delighting some and terrifying others. As always, there are those who see profit in this rare event. The showers have Torgolomueale a-buzz with rumor and speculation, ranging from the disfavor of the gods, blessed positive portents, to glee at the beauty of it. An overheard conversation indicates that the metals in those rocks from the sky can, on occasion, be used to craft magical items, and thus are extremely valuable. This statement is uttered by Avice Plimmswood, the agent for the reclusive local wizard Julian Maltravers. She will put the word out that someone could earn a pretty bit of coin by recovering the metals on the wizard's behalf. The Impact Site The impact site can be found 3 miles from Torgolomueale. Though there are dozens hunting for any star-metal that may have fallen from the sky, none have yet discovered the impact site. A crater twelve feet across and four feet deep holds the bolide that fell from the sky. This black chunk of metal is about the size of a human head, and lies partially buried at the bottom of the crater. After any investigators extract the bolide, they come into conflict with a local lord who claims these lands as his/her own, and sent a foraging party to recover the metal. Lord Stanwin Jollenbeck's retainers assume the investigators have found the metal, and demand they give it up at the point of a sword. The leader of Lord Stanwin's recovery party, a dour woman named Florence Tumbi, wants to avoid drawing blood if possible, but is instructed to resort to violence if the investigators will not give up the rock.
Rumors The wizard Susanna the Truthful claims that a comet will soon appear, bright enough to see even during the day, and it will signal the end of the High Chief's reign.
Tuscenanica (198, 98)
Nation: Kirkada
Population: 7,796
Motto: Never Wise through Stupidity
Year Founded: 2950
Potential Plots
Animal Bandits A bounty has been placed on an unusual group of bandits that have been plaguing the area lately. Eyewitnesses claim the bandits are all sentient animals – foxes, squirrels, raccoons and deer – and are said to be led by a clever black bear.
Rumors Foreign coins will soon be declared contraband in Kirkada. Grimbert Bennet is offering to buy them for half price and melt them down for their metal value.
Umbricinium (190, 100)
Nation: Kirkada
Population: 4,402
Motto: Blessed with Ambition
Year Founded: 2789
Potential Plots
Weapons of Mass Distraction Local villages are frenzied after a traveling blacksmith sold them magical forgeries of weapons. They want him brought to justice. The perpetrator of the crime is, in fact, no blacksmith at all. He's created these weapons with a magic spell, and has been profiting off his act for months with no one wiser for it until he's long passed. It is rumored that a traveling blacksmith is selling weapons in the countryside at a very low price. Unfortunately, by the time he's faded into the horizon, the weapons are shown to be elaborate illusions with no physical substance to them. Those who were wronged by the blacksmith want him brought to justice. The loudest of those who were swindled by the blacksmith is a mercenary named Erminigild Shawe. He bought an entire stock of the weapons from the merchant, and when he went to arm his men, all the equipment was gone from the bed of his wagon. Erminigild has since been doing his best to track the man who has sold the illusory goods, and often shows up in the villages that the blacksmith did business in. Unfortunately, he's always a day or two late to find him. Erminigild Shawe will pay handsomely for help apprehending the merchant. Those who take him up on the offer may find that the villages the merchant has traveled to have a pattern that will give clues to where he'll go next. Upon being found, the villainous merchant will attempt to dissuade his pursuers by any means necessary. He'll offer a bargain of allegedly real goods, a bribe of the money he's been swindling people for, and if all else fails he'll use his illusory magic to escape his pursuers. He causes the noise he makes as he flees to go the opposite direction he is, hides within caves or under overhangs, covering the entrances with a natural illusory wall, and, if truly pressed, will conjure an image of himself having fallen to his death or killed by wolves.
Rumors Idonea Hutchinson has won the annual Umbricinium pie contest the last six years in a row. she cheats by buying pies from the baker, and infusing them with magic that makes the judges think they are far tastier than they really are.
Upper Burssty (198, 99)
Nation: Kirkada
Population: 5,570
Motto: Pride is the Reward of Justice
Year Founded: 2882
Potential Plots
Evicted Loggers A sect of druids have been forcing loggers out of the forests, claiming the loggers are violating the tenets of their religion.
Rumors Amy Leventhorpe caught Maare Brewwater sleeping with her son, and takes every opportunity to publicly shame the tart.
Upper Graventen (193, 99)
Nation: Kirkada
Population: 4,458
Motto: Kirkada's Playground
Year Founded: 2676
Potential Plots
The Bandit King The Sheriff, Chlodulf Coalhound, has been having a bandit problem recently. There have been attacks on travelers on the road about a day out of town. The bandit leader, Black Ulrich, and his men have made camp in the old, abandoned stone fort, about a week's travel outside of town, where they seek an item of great power. Chlodulf Coalhound would like help dealing with this bandit problem, as his small force of deputies are needed as a militia to defend inside the town, and can't be drawn off. The sheriff does have some information, from one of the bandits the town caught and interrogated. The bandit leader is the self-styled "Black Ulrich, The Bandit King." He and his men have made camp in an old, abandoned stone fort, about a week's travel outside of town. The prisoner said that Black Ulrich was looking for something valuable - or magical, he wasn't sure - but if Ulrich found it, he would be unstoppable. The specifics of what what Ulrich is looking for in the fort are uncertain. The captured bandit heard other men speaking around the fire, sharing gossip and rumors. He claims that one of the men swore the item was a magical crystal hand which would replace the natural hand of its owner, allowing them to form it into any weapon or tool desired. An other had speculated Ulrich sought a map to a vast, lost treasure hoard, or armory of weapons. A third claimed he sought a book of forbidden lore. Those are the only stories the prisoner had. The sheriff sent some towns folk to investigate, and none came back, so now he wants help. The Abandoned Fort Black Ulrich has set guards at the entrance to the fort. If anyone fights their way in, enough noise will raise the alarm, and Black Ulrich will leave his armor and equipment in the library where he is currently examining old scrolls, sneak through a well concealed secret door, and into one of the fort's jail cells to wait. Within the dreary fort's jail and cruel cells, there is a lone old man named Theodard Snowmount, who has clearly been starved and beaten and tortured for the bandits' amusement. He is barely alive when found, knows nothing of the bandits, and can only relay the story of how he was captured. Without immediate healing, he dies pointlessly in the arms of his saviors, just as he is about to be rescued. Ulrich is found in the last cell, pretending to be a recently captured villager named Hildir Hopton himself. He thanks his rescuers for saving him, and begs to be given a spare weapon, and to allow him to help them search the rest of the Fort for this "bastard bandit king." He comes off as a young hot head in search of vengeance. He is cunning and believable in his ruse. Any surviving bandits will, of course recognize their leader. In any fight they take pains to not actually hurt him, nor give away his true identity. They know to behave as if he is an escaped prisoner, as this is all part of a rehearsed plan. He, however, will show less restraint against his own men, as he has to make this look good, though he does try to not kill any of them. His ultimate game is not to defeat the heroes here and now, but to learn a bit about them before getting away with the rest of his men to fight an other day. Clearly, the group got in through his guards, so are a force to be taken seriously. If able, he slips out during a later fight with the remaining bandits. In an ideal case (for him) he finds an opportunity to reclaim his possessions from the library, leave a taunting note at the front door for the group, about how stupid they are, and how he will see them again, very soon, and get away stealing the party's horses.
Rumors Local pet dogs have been disappearing because they have run off to join a pack led by a werewolf.
Vicon (197, 98)
Nation: Kirkada
Population: 18,880
Motto: Loyalty Binds Me
Year Founded: 2913
Potential Plots
Pit Fighting An official with the mayor's office seeks a group of toughs to find, infiltrate, and expose an illegal pit fighting ring
Rumors The frail, elderly Amelia Child was beset by a gang of drunken hooligans late at night. A witness claims she battered them all senseless with her cane, before hobbling the rest of the way back to her hut.
Volusium (197, 99)
Nation: Kirkada
Population: 1,404
Motto: Let Us be Lucky
Year Founded: 2608
Potential Plots
The Wizard's Tower The town wizard has been consumed by the dark magics. His tower is bursting with eldritch energies, which are beginning to consume the town. In the town of Volusium stands a tall stone spire, the tower of Ansel The August. This venerable wizard keeps to himself for the most part, but serves as an advisor to the mayor, and is loved for hosting a harvest festival for the town each year. Rumors of some strange events were overheard in the town's local tavern for a few months, but no one considered they might be real. That all changed four days ago. Late one night a small earthquake shook the town. Most in the town had never experienced such a thing. Later still, brightly-colored flashes of light were seen about Ansel's tower. All that night the air was electric, and the earth continued to shake beneath it. The next morning was calm and quiet. The wizard would not come to his door, and cautiously, the town returned to normalcy. At midday, the horses and other animals in the town began to cry out, then tried to escape the town in a blind panic. Shortly thereafter, a malevolent storm suddenly rolled in. Above the wizard's tower, witnesses reported an eye in the storm. Though early in the afternoon, the eye opened up into the black void of the night sky and a few red, fiercely-burning stars. The storm raged into the night, when things got calm again. Just after the moon went down over the distant hills, an explosion rocked the town. A blast leveled all buildings within two hundred feet of the tower, and the ruins smoked with eerie green fire. Despite the blast, the tower remained, as if monitoring it's doomed test subjects below. Philip Cida the mayor -- a towering former soldier with a formidable handlebar mustache -- organized the militia. They broke the door down and advanced into the tower. The entire town watched nervously through the night until another blast wave shook the town. The door opened, and only two of the militia emerged. Burned and injured, they stumbled out in a daze. They muttered only nonsensical words and shortly thereafter, attacked their caregivers savagely before they were killed. Philip Cida began to evacuate the town as the rumblings and mystical energies continued to emanate from the tower, and wants to hire adventurers to find out what happened. The players enter Ansel The Astounding's tower and fight their way up the numerous levels to the top. Magic works strangely in here, and the very fabric of reality is twisted. At the top level, the players discover the body of the wizard and are attacked by his malevolent spirit. His private chamber seems to have no ceiling, but instead, a night sky filled with the horrible void of space. Upon defeating the spirit, the tower begins to collapse, and the PCs must hurry their way out, avoiding getting crushed. Once out of the tower it implodes into a singularity and evaporates as if it never existed.
Rumors Gudifrider Bristledragon has been harboring a deep grudge against Nabel Rowdon for many years, and is just waiting for the right opportunity to arrange an "accident".
Wavenall (191, 99)
Nation: Kirkada
Population: 2,496
Motto: Let Us be Obedient
Year Founded: 2719
Potential Plots
A Bee Crisis A highly aggressive strain of bee has been invading the hives that are the primary source of income for many of Wavenall's, and people are starting to get hurt.
Rumors A self-appointed 'archaeologist' named Hokolo recently saved a band of adventurers from death when they entered the tomb he was raiding.
Westlefrith Market (198, 98)
Nation: Kirkada
Population: 8,726
Motto: None more Stalwart
Year Founded: 2695
Potential Plots
Weapons of Mass Distraction Local villages are frenzied after a traveling blacksmith sold them magical forgeries of weapons. They want him brought to justice. The perpetrator of the crime is, in fact, no blacksmith at all. He's created these weapons with a magic spell, and has been profiting off his act for months with no one wiser for it until he's long passed. It is rumored that a traveling blacksmith is selling weapons in the countryside at a very low price. Unfortunately, by the time he's faded into the horizon, the weapons are shown to be elaborate illusions with no physical substance to them. Those who were wronged by the blacksmith want him brought to justice. The loudest of those who were swindled by the blacksmith is a mercenary named Gilbert Roote. He bought an entire stock of the weapons from the merchant, and when he went to arm his men, all the equipment was gone from the bed of his wagon. Gilbert has since been doing his best to track the man who has sold the illusory goods, and often shows up in the villages that the blacksmith did business in. Unfortunately, he's always a day or two late to find him. Gilbert Roote will pay handsomely for help apprehending the merchant. Those who take him up on the offer may find that the villages the merchant has traveled to have a pattern that will give clues to where he'll go next. Upon being found, the villainous merchant will attempt to dissuade his pursuers by any means necessary. He'll offer a bargain of allegedly real goods, a bribe of the money he's been swindling people for, and if all else fails he'll use his illusory magic to escape his pursuers. He causes the noise he makes as he flees to go the opposite direction he is, hides within caves or under overhangs, covering the entrances with a natural illusory wall, and, if truly pressed, will conjure an image of himself having fallen to his death or killed by wolves.
Rumors The mayor is actually a witch.
Whelwythe Field (193, 99)
Nation: Kirkada
Population: 986
Motto: Strength Vanquishes Desperation
Year Founded: 2693
Potential Plots
Hijacked A desperate alchemist needs help. She leveraged her funds on a large shipment of inventory, but it was hijacked. Ellen Leafgem the Alchemist has barkeeps and shop-owners on the lookout for anyone who seems capable of helping. Those merchants will refer such individuals to her eclectic home near the edge of town. They are her last hope to recover the shipment and avoid paying the penalty to the crime boss she took out a large loan from. She knows her shipment was hijacked because there was one survivor, named Colwin Delamere. He was a porter, and suffered massive injuries in the fight with the bandits. He staggered down the trade-road until found by a passer-by, and died shortly thereafter. His last request was to inform the Alchemist that they were ambushed, and that the forces of the bandits are innumerable, and armed with magical weaponry. The inventory was stolen by bandits two days ago, several miles from town. The remains of the caravan can be located rather easily, as the bandits burned the wagon. In addition, the bandits burned their symbol, a clawed hand clutching a bloody heart, into a nearby tree. Evidence of a fight is obvious, and despite the time since the attack, they can be tracked, thought it may be difficult. The bandits are holed up in an old watermill and stone house not too far from the ambush site. They are a small force, desperate and hungry. In their midst is the survivor, who faked his death. He was a mole, planted in the caravan to tip it off to the bandits, as his wife is the bandit leader.
Rumors The maidenss Courage tavern is selling a beer that they claimed has been blessed by the High Chief herself.
Wildercreech (195, 99)
Nation: Kirkada
Population: 2,972
Motto: A Dazzling Place
Year Founded: 2893
Potential Plots
Crab Pot Stakeout Lookouts are needed by a fisherman to catch his rival in the act of stealing his catch. Gero Brownshake is a middle-aged fisherman who makes his living catching and selling crabs. This puts him in direct competition with Herstan Beethunt, a wily veteran crab fisherman who has long been Gero's rival. Gero suspects that Herstan has been stealing crabs from his crab pots so he can blackmail the older man. To this extent, he is looking to hire one or more lookouts. Gero will eagerly explain his plan. The lookouts' only job is to hide and watch his crab pots at night, when he suspects Herstan will come around to steal any captured crabs. He reiterates with a stern voice: the lookouts are NOT to interfere! Once the lookouts have confirmed the theft, they are to send a rider to bring the news to Gero, so he can be at Herstan's home, waiting to catch him red-handed. When he does, he will offer the man a choice: he can go to jail for being a thief, or he can agree to marry his daughter Josian to Gero, as Gero has long been in love with Josian. The stakeout is set to take place on a sandy bluff by a series of tidal pools where Gero typically leaves his crab pots. From the bluff, about eighty feet from the water, the lookouts will have a great view of the area and can easily remain hidden. The night of the stakeout is clear with a bright moon in the sky. Just as predicted, a figure will emerge from the darkness to check the traps, and open them to steal the crabs. This figure, it turns out, is none other than Josian herself. Her father has been stealing the crabs, but tonight he has taken ill. As she does so, the lookouts notice a number of other figures approaching the tidal pools: three water-logged sea-ghouls, with pallid green skin, a mouth full of needle-like teeth and barnacle-covered claws. The lookouts will have to decide whether they are to intervene to try and save the woman from the approaching sea-ghouls, or do as instructed and abstain from interfering.
Rumors Tanni Scheinberg is secretly a hermaphrodite.
Wimpdor Abbey (193, 99)
Nation: Kirkada
Population: 1,656
Motto: Place of the 11 Enchanting Ravens
Year Founded: 2871
Potential Plots
Rare Earths A metalsmith seeks a rare element. The famed metalsmith Ulfr Daniel has been experimenting with exotic alloys, and needs a small amount of a metal so rare there's none for sale anywhere. The only known source of the metal, commonly known as Harlots' Ore, is an abandoned mine over a week's travel away. The mine has been out of use for years and is said to be infested with all manner of nefarious things, from bloodthirsty ankhegs to man-eating diabolists. Ulfr will forge a high-quality weapon or suit of armor for any who can return with a cartful of the rare ore.
Rumors Clemence Greencask caught Edith Barre sleeping with her son, and takes every opportunity to publicly shame the tart.
Worthborne (197, 100)
Nation: Kirkada
Population: 1,498
Motto: City of Honesty
Year Founded: 2900
Potential Plots
Sectarian Abduction Chlotichilda Dogminer, the head of a local temple, has recently gone missing. Most believe that she has been captured by the Infallible Truth religious sect, whom the Clan Council has recently outlawed as heathens. While that sect is still followed by some of the older people in Worthborne, open worship of their faith has gone underground.
Rumors The horse breeder Alfons Mauntell claims his new horse is actually his wife. Most say he's gone loopy after his real wife disappeared last year.
Wymarc Hill (198, 98)
Nation: Kirkada
Population: 5,748
Motto: Respect is Obedience
Year Founded: 2817
Potential Plots
Tournament Forgery Sir Modwin West of House Sock was not invited to participate in the upcoming High Chief's Games. He wishes to carry a lance in the jousts, and must have his name added to the rolls to do so. He seeks someone sneaky enough to make their way into the main tent, find the right list, and add his name.
Rumors Doves have not been sighted in Wymarc Hill for a year because they are being sacrificed by a cult.
Xakthardish (192, 99)
Nation: Kirkada
Population: 1,771
Motto: Delight and Respect
Year Founded: 2758
Potential Plots
Holy Treasure The Clan Council recently issued an edict that handsomely rewards those who recover holy relics and donate them to the chiefdom. Explorers of all kinds have been searching in every cave and under every rock in Kirkada, hoping to strike it rich. A woman named Morashi Candlecrafter has a map to an ancient tomb that she believes holds a relic of a renowned priest named Jaen the Loyal. She is offering to split the reward with anyone who helps her find the relic.
Rumors The village idiot was once a powerful wizard who lost his mind when attempting diabolical spells.
Yelllowe Farm (196, 99)
Nation: Kirkada
Population: 948
Motto: Hope for the Irritable
Year Founded: 2681
Potential Plots
Tournament Forgery Sir Corwen Brunson of House Rondel was not invited to participate in the upcoming High Chief's Games. He wishes to carry a lance in the jousts, and must have his name added to the rolls to do so. He seeks someone sneaky enough to make their way into the main tent, find the right list, and add his name.
Rumors The High Chief is fond of visiting Yelllowe Farm in disguise to temporarily escape the burdens of office.
Zinasole (192, 98)
Nation: Kirkada
Population: 4,284
Motto: Ever Enchanting
Year Founded: 2601
Potential Plots
Unrequited Love A local girl has been sneaking off in the middle of the night, and her parents don't know where to. They believe she has a secret suitor, and they're willing to pay to make sure she's safe. The girl has actually captured a young lad that she's in love with. Unfortunately, he doesn't return her feelings, and she won't let him go. Julian Shadowborne, a fiery, emotional girl, has seemed aglow of late, and the people of her city believe that they know why. They believe that she's found young love. Her parents, Frór, and Brinna are aware that Julian is sneaking out of the house in the middle of the night, but they don't know where she goes. Against his better judgment, Frór agreed not to interfere with his daughter's courtship (he finds it rather charming, as he was similarly pursued as a boy), but he is worried for her safety. A young lad named Gervas Duskyard was recently declared missing, and Frór wants to make sure that his daughter isn't snatched up by some delinquent in the hours after dusk to suffer the same fate. He's willing to offer a small payment to someone if they can discreetly follow his daughter and find where she heads off to in the middle of the night. The Cave Julian has fallen madly in love with Gervas Bigot, the "missing" boy. Unfortunately, he doesn't return her feelings—a circumstance that is truly regrettable, as Julian refuses to let him leave! She found a cave nearby town, and a fifteen-foot pit within, where she keeps Gervas. She's kept him here for days, bringing him food and drink every night. While he eats in terror, she sings love songs and reads romantic poetry to the boy. In her mind, she is being quite charming and irresistible—every verse and sonnet is slowly making Gervas fall desperately, passionately in love with the young girl. Of course, the reality is far different, as the object of her affection grows increasingly worried for his life and state of mind. If confronted, Julian swears that she and Gervas are in love. If a woman tries to help the lad reach his freedom, Julian will accuse the woman of trying to seduce Gervas and take him away from her.
Rumors A horde of gold has just been found, so enormous that gold will soon be worth a fraction of its current value.
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